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Pheonix Wright Smash Moveset

Artibutes.

Speed: 5/10
Weight: 60/100
Can Wall Jump
Jump: 5/10

A- He has an a combo ( With a finisher ) He flings papers like a mad man. Hits about 6 times before the finisher. 1% for paper.

Combo Finisher: Gets the jewel thivery newspaper from the crossover with Layton and does an uppercutt with it. Not much endlag, andknocks them upwards, good for airial setups. 5%, so Iif all attacks hit, 11%.

Side Tilt: Gets the steel pipe from the assault case in the crossover and swings it forward. Can be angled for a head on attack, or a defense. The attack is decently powerful and the end of the steel pipe has a spike. The defense position holds the steel pipe up in a defensive position. It doesn't deal much damage, but has really high priority, so good for stopping airials. 8% offense, 4% defense.

Up Tilt: Gets Layton's magnifying glass and swings it up. The glass does the most damage. Not the best range, but glass has good knockback. 5% normal, 10% glass.

Down Tilt: Thrustes his famous Attorney Badge forward. Sthns for a bit, making it a good combo extender. 5%, decent range.

Dash attack: Spins the wiretap from the case, Turnabout Sisters. Multi-hits, OK knockback. Hits 3 times, each deals 2%. Last hit does 3%.

Airials

Nair: Spins the wiretap in a circle, decent range and hits 4 times. 2% for a hit, last hit deals OK knockback.

Fair: Thrustes the Samurai Spear forward, decent knockback. 7%.

Bair: Same as fair, but in reverse. Bit of start up lag, but more knockback. 7%.

Uair: Swings the Lamp from the Witch Case in the crossover. When it hits, it shatters dropping shards of glasd for a cool efect. Decent knockback and power. 6%.

Dair: Swings the thinker downwards for a strong meteor, but start up lag and end lag. 11%.

Smashes

Side Smash: Pulls out the thinker and swings it forward. Can be angled for grea5 knockback, or to lay them on the floor. 23-36%.

Up Smash: Pulls out the rod from the witch case and castes Ignaize to send a pillar of fire upwards for one strong hit. Good knockback. 20-32%.

Down Smash: The court table appears and traps the foe in it. Then Pheonix slams on the table dealing great damage and OK knockback.

Throws

Grab: simply picks uo the enemy
Pummel: Shakes the enemy. 1%

Forward Throw: Yells hissignature, " Objection!" For good knockback, K.Oing around 100%. 6%.

Back Throw: Yells "Hold It!" Amd sends the foe backwards, K.Oing around 125%. 5%

Up Throw: Yells "Take That!" Sending the foe upwards, K.Oing around 120%. 5%

Down Throw: Points at the foe sending them on the ground, then throws the court table on them for great damage and burries. 3% point, 7% table.

Specials

Nuetral: Yells "Hold It!" Making the foe end there dash. If used in the air, stops air movement for 1/2 seconds.

Side Special: Yells "Objection!" Sending the foe soaring across the ground on the floor. Good combo stopper and spacing attack. 4%

Up Special: Gets the rod from the Witch Case and warps using ameer and dimear to warp.

Down Special: Brief case: Like game & watch's down b, but charged with one projectile. Yells "Take That!" To send the foe flying. Good knockback. 15%.

Final Smash: Any foes in it's range will be sent tothe court room, where Pheonix Wright yells "Objection!" and all foes in the court room take 15%, although the objection sends Egesworth onto the foes dealing 25% and sends the foe flying!
Author
SmashChamp
Posted on
Rating
4.50 star(s) 2 ratings

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Latest Comments

I totally agree sounds like a cool idea never really thought of PW also I feel he should play like UMVC3
7/10 not enough Gumshoe
SmashChamp
SmashChamp
Gumshoe?
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