So I'm sure everyone knows about For Glory mode is Smash Bros. 4. While I appreciate how Sakurai tried to cater towards competitive players, the execution was all wrong. First let me discuss two stocks. Two stocks was a stupid choice for a few reasons. The first is that one screw up will cost you the match. I've lost several matches from SDing. The second reason is that the battles last for far too little time. I'm definitely not against fast paced matches, but when I finish a match I feel like I could've shown so much more of my skill and tried more things. The final reason is that it forces players to play differently. Because there are only two stocks, players have to be more defensive for fear of losing a stock too early and already being down to one stock. I personally would love to play against more offensive players but that's just not something you see very often. I would much rather have three stocks. The next reason For Glory needs to change is final destination only. This rule is the sole cause of Little Mac's current dominance over the For Glory lobby. Final destination is the best Little Mac stage because of his inability to jump very well. But because FD is completely flat, there is no need for him to jump. There are plenty of stage could be legal in For Glory. Prism Tower for instance. Or Arena Ferox. Or Yoshi's Island for crying out loud! Please just give us some variety! The final reason For Glory needs to change is the time limit. You are given only five minutes and I can't even count how many times I've lost in sudden death. There should be a timer, but it should be at least eight minutes to allow an adequate amount of time for the fight, especially with my first idea of 3 stocks as opposed to two. Having only five minutes leaves players feeling frustrated especially when the game goes into sudden death, leaving an anti-climactic ending on a frustratingly short battle.