Pookie
Doubles <3
Banned User
This is one of my favorite things to do in the summer when I have off of school so i am going to do a nuzlocke on PKMN pearl version.
Rules
And my trainer card number is...
Rules
- Any Pokémon that faints is considered dead, and must be released or put in the Pokémon Storage System permanently.
- While not exactly a definite rule, the general consensus is that players must also nickname all of their Pokémon, for the sake of forming stronger emotional bonds.
- Also not a definite rule, but the general consensus is that a black out/white out is considered to be "game over", even if there are Pokémon left in the PC.
- Strongly implied, though not explicitly mentioned in the comic, is the stipulation that the player can use only Pokémon they have captured themselves, meaning traded Pokémon, mystery gifts, etc., are prohibited. Trading and retrading the same Pokémon (for the purpose of evolving aGraveler, for example) is something of a gray area, and may fall under optional rules. As of White: Hard-Mode Episode 3, it is implied that the player can accept Pokémon that are received freely from NPCs.
- Also strongly implied is a prohibition against voluntarily resetting and reloading the game when things go wrong. Being able to do so would render all of the other rules pointless.
- Starter Pokémon is based off the player's Trainer ID number. If the last number is 1-3 the player starts with a Grass type, 4-6 is Fire type, 7-9 is Water type, 0 is the player's choice.
- Limiting Pokémon Center visits to a certain number per town.
- Limiting the number of Poké Balls to purchase per Poké Mart.
- Banning the use of Master Balls.
- Rather than releasing the Pokémon, it can be permanently boxed, migrated, or transferred with Poké Transfer should it happen to faint.
- As another mercy rule, if the player runs into a Shiny Pokémon, the player may still catch it, regardless of whether or not it is the first encounter in the area. It also does not need to be released if it faints.
- As another mercy rule, each Gym Badge acts as a checkpoint. If the player gets a game over, they can start from when they got their previous Gym Badge.
- If the player has no Pokémon that can use a certain field move that is required to continue through any given point of the game, they may catch another Pokémon that can learn said field move. However, it cannot be used in battle for any reason, and must be released, permanently boxed, or migrated as soon as the player gets another Pokémon that can use said field move.
- Banning use of the day care to breed or level up Pokémon.
- Turning off the Exp. Share.
- I will choose my Pokemon by using a random Pokemon generator.
- I will generate 6 Pokemon 5 times and choose 1/2 to use 1 as one to use but if that one dies I have an extra.
And my trainer card number is...
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