Zukrad
Just spam F-Air in the neutral and hope it works.
Towns Folk
It was the fifth of December, 2011.
On that faithful day, the greatest thread on the entirety of serenes forest was created
The Top 30 Fire Emblem Characters of ALL TIME CountdownOn that faithful day, the greatest thread on the entirety of serenes forest was created
by Mekkah
And now, nearly seven years later, I'm going to do something similar, but with Pokémon.
Every day I can (hopefully every day until the sixth of October arrives), I'm going to post an entry to this top 30, until we get to the to what I think is the best Pokémon available in the franchise.
Every day I can (hopefully every day until the sixth of October arrives), I'm going to post an entry to this top 30, until we get to the to what I think is the best Pokémon available in the franchise.
As a PSA: I'm no trying to force you into using only these Pokémon. You can use whatever Pokémon you want, that is the fun of Pokémon after all. This list is mostly a thought experiment on seeing which Pokémon are the ones that happen to perform the best in the game. Please don't take it personal, and also keep in mind that there are hundreds of Pokémon that are also really really good, just not quite good enough to warrant a spot in this list.
Of course, to rank them, I'm going to have some rules, as well as explain some factors that make a Pokémon higher in the list than others:
Rules:
- Battle Style is toggled set, Exp Share (Gen 6 onwards) is turned off, and the game difficulty is set to hard if available. RNG abusing is not considered, but minor soft resetting is.
- Pokémon are ranked according to their ingame viability, this is to say, from the moment the game starts until the credits roll for the first time. Of course, this means that things like design, personality and competitive viability are unimportant to this list
- Pokémon are ranked according to how good the Pokémon is in the game they are available. If a Pokémon appears in several games, its best appearance will be the one that gets ranked (Example: lets say Zigzagoon in RSE is good enough to be 15th in this list, but Zigzagoon in XY is 10th. In this case, I'm putting Zigzagoon only in 10th place, and mention his performance in both XY and RSE)
- The hypothetical player can only use Pokémon and items available in the game you are playing. It can only use trades to evolve Pokémon that require it. This also excludes event Pokémon.
- Pokémon are ranked based on their performance, availability, efficiency and consistency. I will explain these things in a bit.
- I can put different Pokémon in the same spot if I feel they are similar enough, this will get more common the higher I get into the list, as the competition gets tighter. This also allows me to talk about even more Pokémon, which is great!
This is how good the Pokémon is in the game.
This is tied to its stats, typing, ability, growth, initial level, and matchup against relevant battles, and its counted from the moment they join in to the moment they stop being good (or the game ends)
Pokémon that are caught solely to cheese a single battle (Brawly vs Sableye in Saphire and Emerald, or Zoroark in the Necrozma battle) and are useless for the rest of the game will be ranked lower than a Pokémon that is more useful for more time. Of course, this hurts Pokémon that are bad all the time (Tangela in RBY is a good example)
This is tied to its stats, typing, ability, growth, initial level, and matchup against relevant battles, and its counted from the moment they join in to the moment they stop being good (or the game ends)
Pokémon that are caught solely to cheese a single battle (Brawly vs Sableye in Saphire and Emerald, or Zoroark in the Necrozma battle) and are useless for the rest of the game will be ranked lower than a Pokémon that is more useful for more time. Of course, this hurts Pokémon that are bad all the time (Tangela in RBY is a good example)
This is for how long the Pokémon is available in the game.
Its tied to its first appearance in the game, and it affects its performance.
If Pokémon A and Pokémon B are equally as good, but Pokémon B is available only from the middle and onward, while Pokémon A is available from the second route, then Pokémon A will be ranked higher than Pokémon B.
Ah good example of bad availability are Reshiram and Zekrom in Black and White. Sure they are pretty good, but they join late... like really late. After catching them, you can only use them for a total of 2 battles before the credits roll. They aren't anything too special either. They don't really win both battles mindlessly, nor they are so good that you have to use them in said battles.
Its tied to its first appearance in the game, and it affects its performance.
If Pokémon A and Pokémon B are equally as good, but Pokémon B is available only from the middle and onward, while Pokémon A is available from the second route, then Pokémon A will be ranked higher than Pokémon B.
Ah good example of bad availability are Reshiram and Zekrom in Black and White. Sure they are pretty good, but they join late... like really late. After catching them, you can only use them for a total of 2 battles before the credits roll. They aren't anything too special either. They don't really win both battles mindlessly, nor they are so good that you have to use them in said battles.
The higher the effort/reward ratio is, the more efficient a Pokémon is, and there are several ways to interpret this factor:
Lets take Pokémon A and Pokémon B again, Pokémon B can win a batlle, but only by burning the opposing Pokémon and then recovering every turn until the opponent slowly dies, meanwhile Pokémon A just kills the opponent in the first turn. In this case, Pokémon A is more efficient than Pokémon B
Efficiency also applies on how much time/resources a Pokemon consumes to get good. A Pokémon that needs Vitamins, Rarecandies and grinding to be useful while be less efficient than a Pokémon that is good from the get go. Pokémon found under leveled late in the game are going to be less efficient than Pokémon that are foun at a much higher level at the same point or earlier
A good example is Bagon in the Hoenn games. Bagon is available at level 25-35 when you are at the very end of the game. Sure having a Salamence would be a blessing at this points, but you would have to grind him at least 15 levels for it to begin to put weight in your team. This is very annoying, specially this late into the game, and you are better just using the Pokémon you already have rather than taking the effort of making this Pokémon usable.
Lets take Pokémon A and Pokémon B again, Pokémon B can win a batlle, but only by burning the opposing Pokémon and then recovering every turn until the opponent slowly dies, meanwhile Pokémon A just kills the opponent in the first turn. In this case, Pokémon A is more efficient than Pokémon B
Efficiency also applies on how much time/resources a Pokemon consumes to get good. A Pokémon that needs Vitamins, Rarecandies and grinding to be useful while be less efficient than a Pokémon that is good from the get go. Pokémon found under leveled late in the game are going to be less efficient than Pokémon that are foun at a much higher level at the same point or earlier
A good example is Bagon in the Hoenn games. Bagon is available at level 25-35 when you are at the very end of the game. Sure having a Salamence would be a blessing at this points, but you would have to grind him at least 15 levels for it to begin to put weight in your team. This is very annoying, specially this late into the game, and you are better just using the Pokémon you already have rather than taking the effort of making this Pokémon usable.
If you play the same game 100 times using Pokémon A, said Pokémon should be equally as good in at least 90 of those runs to be considered consistent.
What I'm trying to say is that Pokémon that rely too heavily in RNG (OHKO moves, critical hits, dodges sleep turns, etc) will be deemed inconsistent and it will hurt its ranking
Consistency also applies to catch rate and appearance rate, a Pokémon that takes too hard to find/catch, or even needing an item that can only be obtained by luck also hurts its consistency
A really good example is Salamence in SM. You can get a fully evolved Salamence right after the first trial iirc. This would be great, an option this strong this early would easily outrank nearly every Pokémon in this list. However, there is a catch: You first have to find a Bagon, which has a 10% chance of appearing. The you need to force him to call for help until Salamence appears, which gets called with a 1% chance... yeah, not very consistent, is it?
What I'm trying to say is that Pokémon that rely too heavily in RNG (OHKO moves, critical hits, dodges sleep turns, etc) will be deemed inconsistent and it will hurt its ranking
Consistency also applies to catch rate and appearance rate, a Pokémon that takes too hard to find/catch, or even needing an item that can only be obtained by luck also hurts its consistency
A really good example is Salamence in SM. You can get a fully evolved Salamence right after the first trial iirc. This would be great, an option this strong this early would easily outrank nearly every Pokémon in this list. However, there is a catch: You first have to find a Bagon, which has a 10% chance of appearing. The you need to force him to call for help until Salamence appears, which gets called with a 1% chance... yeah, not very consistent, is it?
So, now that everything is cleared, the ranking will start soon. Feel free to discuss, argue and speculate about the rankings, and who do you think is going to be the best.
This project should take me an entire month assuming I post a new entry every day, so you have plenty of time to try to guess.
I would love to hear you opinions on the matter
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