Video games don't make you violent

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Keith Stuart wrote this article for The Guardian a but ago:

Major new research into the effects of violent movies and video games has found no long-term links with real-life violence. The methodology of previous laboratory studies, which have used spikes in short-term aggressive behaviour to suggest a causal relationship between screened and real-life violence have also been questioned in the report, published in the Journal of Communication.

Christopher Ferguson, a psychologist at Stetson University, carried out two studies into media violence. In the first, his team correlated US homicide rates between 1920 and 2005, with instances of violence depicted in motion pictures. Although there was evidence of a moderate correlation between a rise in screened and real-life violence during the 1950s, this reversed throughout the rest of the century, with instances of screen violence inversely related to homicide rates in the 1990s.

In the second study, consumption of violent video games was measured against youth violence rates in the previous 20 years. The study concluded that playing video games coincided with a fall in violent crime perpetrated by those in the 12-17 age group.

The research paper also questions the validity of previous studies into links between real-life and screened violence, which have largely relied on laboratory testing. The ways in which aggressive behaviours have been explored and measured in the past, with test subjects watching short clips of violent content and then carrying out specified activities, may well have led to results which have little relevance outside of the laboratory environment, the study suggests.

“The degree to which laboratory studies faithfully capture the media experience is also debatable,” writes Ferguson. “Many such studies provide exposure to only brief clips of media, rather than full narrative experiences, in which violence exposure is outside of a narrative context. The resultant aggressive behaviors are also outside a real-world context, in which the aggression appears to be sanctioned by the researchers themselves, who provide the opportunity for aggression.

“The close pairing of clips of media violence with sanctioned aggression asks may also set up demand characteristics that may explain the small effects typically seen from such studies. The degree to which such studies, regardless of their inconsistent results, can be generaliSed to societal aggression remains debatable.”

The possibility of a link between real-life and screened violence has been a source of huge controversy since the 1970s. The “video nasties” scare of the early 1980s led to the Video Recordings Act of 1984, which saw dozens of horror movies denied video classification. Since then, a series of mass shootings in the US have been linked to violent movies and video games. The perpetrators of the 1999 Columbine High School killings, Eric Harris and Dylan Klebold were said to have been obsessed with violent games such as Doom, while Anders Behring Breivik claimed to have played the military shooter Call of Duty in preparation for the killing of 77 people in Norway in 2011. In January 2013, Obama called for research into the effects of violent games after the Sandy Hook school shooting in Connecticut the previous December.

However, despite years of research, definitive links have not been found, partially because laboratory tests into aggression can only measure short-term aggressive reactions, and partly due to the myriad other psychological and sociocultural stimuli that play a part in violent behaviour.

“Society has a limited amount of resources and attention to devote to the problem of reducing crime,” said Ferguson in a press statement. “There is a risk that identifying the wrong problem, such as media violence, may distract society from more pressing concerns such as poverty, education and vocational disparities and mental health. This research may help society focus on issues that really matter and avoid devoting unnecessary resources to the pursuit of moral agendas with little practical value.”




Finally! People will stop picking on gamers! Whada you think?
 
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I just find it very interesting that movies and TV shows, which probably have a much more far-reaching cultural impact, are blamed much less than video games for inducing violence when most of the gruesome, grisly murders that have an inspiration are inspired by movies.

It's just a kind of, "we don't know about it so it must be bad," thing. I think gamers are actually less violent than non-gamers.
 
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I just find it very interesting that movies and TV shows, which probably have a much more far-reaching cultural impact, are blamed much less than video games for inducing violence when most of the gruesome, grisly murders that have an inspiration are inspired by movies.

It's just a kind of, "we don't know about it so it must be bad," thing. I think gamers are actually less violent than non-gamers.

Exactly! I got annoyed whenever I heard this kind of news. I gain a lot of knowledge from games and it is usually where I relief my anger (not on other things but in games!).
There is only a few news that are in favour of gaming like when a boy saved his sister from some wild animal using tactics from World of Warcraft..
 
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there are experiments that show that videogames make you quicker to respond and think faster
 
As far I understand it (I've done research on this subject before), it has a little less to do with the content shown and a little more to do with the audience it's shown to. If you have two angry humans (who are mad at each other for whatever reason) and put them in a room together, chances are that some form of violence will occur. Now if you take those two angry people and put them in separate rooms and give them games play, it becomes rather difficult for them to engage with each other, and thus the violence cannot occur. In a sense, games prevent violence. These correlations between violence and video games weren't done right the first time, and therefore we (gamers) got all of that negative attention.
 
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Regardless of how video games affect gamers (positively or negatively), we should see violence as a context-based behavior. A game might show you violence, yes (hello ESRB), but do we always copy such behavior in real-life? If we did it, too, why would do it?
That's why I always see video games as a mediator, both for good or bad deeds. You could model any behavior shown in video games that you like, for your own reason. The reason is something more important matter to unfold. A different case might rise when children imitate acts in "Smack Down" (TV show/game) without knowing the risk.
Oh, and non-gamers could do violence, too.
 
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I remember an article I read a while ago, the big title was "A teen dies after playing Call of Duty for 12 hours", then you read the article and they explain that he actually died from a heart attack from too much Energy Drinks. The relation between the game and the death was... absent. Yet, this was still the big title.

Seems like it's "in" to blame video games for everything.
 
Were we more violent before computer games... in truth yes there was no computer games during the dark ages or during the world wars... it is just a scapegoat... Where i live people kill each other over little things and they dont play computer games it is the enviroment you are raised in and the values you hold.
 
This pretty much sums up my thoughts ;)

"Yes, Rex, video games are a proven coping mechanism, like any hobby. They've been shown to improve hand-eye coordination, problem-solving, social interaction and self-confidence. And no studies have managed to prove a correlation between video games and violence. Frankly, anyone who thinks games are bad for you is a F.U.C.K.ing idiot" - Doctor Elizabeth Darling from Far Cry Blood Dragon
 
  • #10
Don't think video games have anything at all to do with people being violent, we probably learn more from the news than we do from COD or battlefield. On TV they show a bunch of investigative stuff like "man goes on murder spree because people don't like him" which I saw a few months ago and daily muster investigations. Video games don't teach people anything they don't know already
 
  • #11
To be honest I think it's more tv than video games
 
  • #12
Hey, the only reason why I haven't gone on a raping and pillaging spree is because violence in vidya geyms curb my primitive masculine needs.

implying playing Mortal Kombat gives me urges to rip out my neighbor's spine
 
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  • #13
Time to go trap animals in a ball, find the best ones, force them to breed, then force the baby to fight other animals... Sounds ridiculous, doesn't it? Or how about I wake up one day and decide to go slaughtering animals and chopping up my neighbor's grass for their hearts and loose change... Definitely reasonable, right? The idea that people will go do stupid things like copying violence in games is just bizarre. When I was young, I had a real life Pokémon battle, but I was the Pokémon. I definitely played wrestling a hell of a lot more in real life, than Pokémon, and we were basing the wrestling off of the WWE TV shows.
 
  • #14
Video games don't make you violent, and I'll kill you if you say otherwise
 
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  • #15
If video games make you violent and you think that you need to kill yourself. People will killing reach other before we even had video games TV and movies. I'm pretty sure Hitler didn't get the idea to kill 6 Jews from playing video games. People are violent because there is something mentality wrong with them, don't blame video games people just say that because hey want to make headline news or just attack the games because its in the news.
 
  • #16
For me personally, they are a little factor of it. When I first played the Uncharted trilogy I wanted to be in a place where things like that happen. But I was 12 and 13 so that is another factor. For games I don't like that level of violence, but the only game that actually makes me not want to play due to the level of violence is The Last of Us.
 
  • #17
I do agree that games don't make you violent, but I won't say that it completely doesn't imprint on people. From my personal experience, I've tended to think in the shoes of games characters from games I'm playing at the time. This isn't something that happens all the time obviously, but it has happened to me more than once, for example, after a few weeks of playing Thief, I started to think of possible ways to break into places and steal things without getting caught (and of course, I never did anything of the kind), after playing Mirrors Edge I started to think of possible paths I could take that would be the fastest to my destination (even though I don't do parkour).

What I'm trying to say is that yes, videogames can make you think differently, and maybe even about things you wouldn't do, but any normal person with an appropriate mental capacity won't be affected by these thoughts.
 
  • #18
Surely some video games can have very violent content, but still it makes no sense that it makes a person violent in real life. Video games and Real life are both completely different things that stay to themselves. I've always found video games as a way to relieve stress and there are also many things you can learn from them too.
 
  • #19
there are experiments that show that videogames make you quicker to respond and think faster
I'll whole-heartedly agree with the following statements because not only do I understand but I live a life of biasedness and prejudice against gaming in general and it's not true what the argument is against this article. Clearly the matters are all up to the player(s) and the buyer(s) decisions and what their beginning mentality is and clearly if this was not true no one would ever have given video games a chance in the first place. I hope the new generation can learn from the past generation's mistakes because clearly the old generation knew nothing about their technology other than that it was innovative. Sure you take this with a grain of salt but I am being salt for the Earth here.
 
  • #20
I think people who "kill because of videogames" (which seriously, never happened, they just say "the guy played Halo/CoD/Splatoon/whatever other game. case closed!") are actually just put the blame on games (so people feel bad about them? That doesn't make sense if they expect people to go like "the poor man was corrupted because of videogames, not guilty!" they're stupid)
 
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