3
3905
Nintendo 3DS Legend
Towns Folk
Ninetales @Heat Rock
Ability: Drought
Nature: Modest/Calm
EVs: 252 Sp. Atk, 252 Sp. Def, 4 Spe.
-Fire Blast
-Calm Mind
-Energy Ball
-Dark Pulse/Extrasensory
Ninetales is used for setting up the sun and doing massive damage to other pokemon. With high sp def stats, plus power from the sun, a Modest or Calm Nature would work best, because it also allowed Ninetales to use Calm Mind more effectively. Fire Blast is probably the strongest STAB move you can get with Ninetales, Energy Ball checks Water, Rock, and Ground types which are all of Ninetales's weaknesses. The last slot could be used for Dark Pulse or Extrasensory as another attacking option.
Espeon @Life Orb
Ability: Magic Bounce
Nature: Modest/Timid
EVs: 252 Sp. Atk, 252 Spe., 4 Sp. Def
-Calm Mind
-Psychic/Psyshock
-Dazzing Gleam
-Morning Sun
Espeon is a great pokemon to have for Magic Bounce. It has a great Speed and Sp atk stat, with a good Sp def stat as well, so Modest or Timid nature works well with it. Life Orb lets Espeon deal a lot of damage to opposing Pokemon. Calm Mind boosts the power of Espeon's moves and raises Sp. Def. Psychic and Psyshock serve as two great STAB options Espeon has, Dazzling Gleam serves as a check to Dark Types, and Morning Sun lets Espeon regain a lot of HP from the sunlight.
Solrock @Leftovers
Ability: Levitate
Nature: Bold
EVs: 252 Def, 144 Sp. Atk., 112 HP
-Fire Blast
-SolarBeam
-Earth Power
-Will-O-Wisp
Solrock has a great Defense stat, and in the Sun it can land Fire Blasts with 100% Accuracy and use SolarBeam without having to charge it. Levitate is great as it no longer suffers a weakness to Ground types. Leftovers allow Solrock to regain health which helps with its physical bulk. Solrock is great for using Will O Wisp and check Steel Types with Earth Power.
Charizard @Charizardite X
Ability: Blaze (becomes Tough Claws)
Nature: Adamant
EVs: 252 Atk., 252 Def., 4 HP
-Dragon Dance
-Flare Blitz
-Outrage
-Rock Slide
Meganium @Light Clay
Ability: Leaf Guard
Nature: Careful/Impish
EVs: 252 Def. 252 Sp. Def, 4 Atk.
-Petal Blizzard
-Synthesis
-Reflect/Light Screen
-Earthquake
Meganium is probably something you've rarely heard of. But it turns out that Meganium actually works out pretty well in the sun, thanks to its Hidden Ability Leaf Guard. Leaf Guard prevents Meganium from getting any bad Status Effects while there is sunlight. Another great thing Meganium can do is set up Light Screen and Reflect, with Light Clay allowing these screens to last for long periods of time. With base 100 stats in both Defense and Sp. Defense, Meganium is able to tank hits pretty good, and with base 82 Attack lets it use Petal Blizzard for STAB effectively, and Earthquake as a check for Fire, Poison, and Ice types as well. And in the Sun Synthesis heals Meganium greatly, allowing it to stay around for a while.
Cherrim @Leftovers
Ability: Flower Gift
Nature: Adamant/Careful
EVs: 252 Atk., 252 Sp. Def., 4 Def
-Morning Sun
-Leech Seed
-Seed Bomb
-Toxic
Cherrim shines in the sunlight, revealing it's Sunshine Forme. Cherrim's ability Flower Gift gives a 1.5× boost to Attack and Special Defense stats not only for itself, but also for it's teammates too. Cherrim can trap Pokemon in the sun, giving them a hard time with Leech Seed and Toxic. Morning Sun lets Cherrim get healing benefits from the Sunny weather as well, and Seed Bomb serves as it's most optimal STAB move.
I think a few adjustments could be made here and there, but overall I think this is a pretty decent team. If you think there are any improvements that could be made please share by all means, it would be greatly appreciated.