Craziest/Strangest set you can think for a Pokémon?

  • Thread starter Samuel_1802
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  • #21
Heliolisk doesn't get Solar Beam... (I know, it doesn't make sense AT ALL)
 
  • #22
Heliolisk doesn't get Solar Beam... (I know, it doesn't make sense AT ALL)

It gets Grass Knot and Hyper Voice tho. :3
 
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  • #23
Heliolisk doesn't get Solar Beam... (I know, it doesn't make sense AT ALL)
2 things:
1. ...wat. He evolves by Sun Stone, he has Solar Power as his hidden ability, his name comes from the word Helios, which translates to "Sun", and he even resembles the sun. And he can't learn Solar Beam. Wat.
2. I'll replace it with Volt Switch then.
 
  • #24
CurSylveon
Adamant
Pixilate
252 HP / 252 Att / 4 Def
-Curse
-Moonlight
-Quick Attack
-Filler

Super counters: heatran and bullet punchers.
 
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  • #25
"Mr O-Power"
Mr. Mime @ Red Card/Leftovers
Nature: Timid
Ability: Filter
~Dazzling Gleam
~Psychic
~Barrier
~Nasty Plot
252 HP / 252 Spe / 4 Def

Set up with while the opponent attacks you, Red Card will just kick that Pokemon outta here. Or Leftovers if you want that recovery. :]
Nickname fits perfectly, no?
 
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  • #26
"Mr O-Power"
Mr. Mime @ Red Card/Leftovers
Nature: Timid
Ability: Filter
~Dazzling Gleam
~Psychic
~Barrier
~Nasty Plot
252 HP / 252 Spe / 4 Def

Set up with while the opponent attacks you, Red Card will just kick that Pokemon outta here. Or Leftovers if you want that recovery. :]
Nickname fits perfectly, no?
My Cress works like that, too, I took my first three badges using it. @Eightcoins named it for me.

Swaglord666 (Cresselia) @ Red Card
Ability: Levitate
EVs: 248 HP / 172 Def / 84 SpD / 4 Spe
Impish Nature
- Lunar Dance
- Moonlight
- Magic Coat
- Trick

I actually really like to be disruptive when I play, and I often make weird experimental sets and forget about them, like this TR Numel lead, which takes a lot of support, but actually gets some things done.

Hot Sauce (Numel) @ Eviolite
Ability: Simple
EVs: 4 HP / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Lava Plume
- Protect
- Stealth Rock
- Stockpile

They're both rather fun to throw around at times.
 
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  • #27
Smeargle (M) @ TwistedSpoon
Ability: Technician
EVs: 4 HP / 252 Def / 252 SpD
- Calm Mind
- Recover
- Agility
- Stored Power
You Use the stat moves to power up Stored power and with at least 4 in boosted stats with Speed, SpA, and SpD, with total power being 260 Power For The Move, Smeargle Will Cook up a storm. Use Recover To Well, Recover HP
 
  • #28
Except any dark type shuts it down having only a psychic attack. I do have a few different ones.
Kingdra @ scope lens
Timid
Sniper
252 hp, 100 hp, 52 def, sp. Atk, & sp. Def
Draco meteor, scald, flash cannon, focus energy

It takes a bit to bring it down, but if you don't do it immedeately, you get nuked. There's only 3 ways to counter critical hits, and one of them is a terrible idea under any circumstances.

Absol @ razor claw
Jolly
Super luck
252 atk & spd, 4 hp
Night slash, psycho cut, shadow claw, stone edge.

A setup for absol that doesn't require mega. This'll surprise anyone who underestimates absol and thinks you gave them a free turn to setup, just ask someone named maede and thier shiny thundurous. Baton pass it some defense and speed if you want it to be really dangerous.

Sylveon @ leftovers
Bold
Pixilate
252 hp & def, 4 sp. Def
Sleep talk, hyper voice, heal bell, hidden power fire

A sylveon made to counter darkrai. Its either going to take a huge hit, a not too bad hit, or the sleep will be cured and it has to dark void again.
 
  • #29
gardevoir-mega.gif

Gardevoir @ Gardevoirite
Ability: Trace
EVs: 252 HP / 132 Def / 108 SpD / 16 Spe
Bold Nature
- Hyper Voice
- Wish
- Protect
- Will-O-Wisp
 
  • #30
gardevoir-mega.gif

Gardevoir @ Gardevoirite
Ability: Trace
EVs: 252 HP / 132 Def / 108 SpD / 16 Spe
Bold Nature
- Hyper Voice
- Wish
- Protect
- Will-O-Wisp
That's a slippery one there...
 
  • #31
How about this:
Flygon @ assault vest
Modest
Levitate
252 sp. Atk & spd, 4 sp. Def
Dragon pulse
Boomburst
Earth power
Signal beam

Yes, it is a special set flygon.
 
  • #32
It'd probably be a lot better off Timid with Choice Specs, as it's bulk is decent, but by no means impressive, and many more things could probably better appreciate the Assault Vest. Timid lets him outpace a lot of the meta, while Specs would give him the power to threaten things. I also feel Draco Meteor would be a severe upgrade, and that you'd get more use out of Fire Blast or HP Rock than you would Boomburst, despite it's power. I'm also rather surprised you'd run Signal Beam, given that he actually has access to Bug Buzz; his SpA isn't impressive, he wants the extra power.
 
  • #33
That's a slippery one there...
I am going to share one more because wynaut xD

Goodra @ Choice Specs
Ability: Gooey
EVs: 150 HP / 252 SpA /106 Spe
Modest Nature
- Draco Meteor
- Sludge Bomb
- Fire Blast
- Muddy Water
 
  • #34
Well here goes noting one I did in Black 2:Ampharos@ Air Balloon
Static
Calm Nature
252 HP / 4 Special Attack/ 252 Special Defense
- Toxic.
- Protect.
- Thunderbolt.
- Confuse Ray.
 
  • #35
I often have a recurring idea for a doubles Mega Blaziken, as one of my teams runs a Mega Medicham, and I often feel like he'd work extremely well.

blaziken-mega.gif

Blaziken-Mega @ Blazikenite
Ability: Speed Boost
EVs: 56 Atk / 252 SpA / 200 Spe
Rash Nature
- High Jump Kick
- Protect
- Heat Wave
- Substitute​
 
  • #36
I'm kind of surprised no one mentioned the special Gyarados :p

I name this Trevenant "Trick-or-Die" since Halloween is coming up. There might be some improvements to be made to it :

f3XYNtZ.gif


Trick-or-Die (Trevenant) @ Sitrus Berry
Ability: Harvest
EVs: 252 Atk / 252 HP / 0 Spe
Brave Nature
IVs: 0 Spe
- Trick Room
- Destiny Bond
- Wood Hammer
- Confuse Ray

It's basically a set to annoy you by setting up trick room and confusing you to hit yourself. If things aren't looking too good for you, destiny bond will take your attacker down with you thanks to trick room allowing you to move first.

Wood Hammer is there just in case you need to damage something. It also lowers your health so you can "d bond" easier.
 
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