Pokemon Teams for Competitive Battling

  • Thread starter Marc
  • Start date
  • #21
Another powerful team

Scolipede @ Focus Sash
Ability: Speed Boost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Spikes
- Toxic Spikes
- Endeavor
- Pin Missile
Mawile @ Mawilite
Ability: Sheer Force
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Iron Head
- Play Rough
- Sucker Punch
- Swords Dance
Shaymin-Sky @ Choice Scarf
Ability: Serene Grace
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Seed Flare
- Air Slash
- Hidden Power Rock
- Healing Wish
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Stealth Rock
- Knock Off
Kyogre @ Leftovers
Ability: Drizzle
EVs: 252 HP / 252 SpD / 4 Def
Calm Nature
- Scald
- Roar
- Rest
- Sleep Talk
Arceus-Ghost @ Spooky Plate
Ability: Multitype
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Judgment
- Will-O-Wisp
- Calm Mind
- Recover
Change Shaymin Sky's Choice Scarf to a Life Orb and change HP Rock to either HP Fire or Earth Power and your Landorus T set is better off being phyiscally defensive or Scarfed, also change Mawile's ability from Sheer Force to Intimidate.
 
  • #22
I have the feeling this is going to be a bit long but whatever, let's do this.

My first X/Y team: Sun Based

Trevenant @ Sitrus Berry
Ability: Harvest
EVs: 252 HP/ 120 Def/ 136 Sp Def
Impish Nature
-Shadow Claw
-Leech Seed
-Will-O-Wisp
-Horn Leech

Reuniclus @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 Sp Def
Modest Nature
-Psyshock
-Focus Blast
-Recover
-Trick Room

Nine-Tales @ Heat Rock
Ability: Drought
EVs: 252 HP / 80 Def / 176 Spd
Bold Nature
-Toxic
-Flamethrower
-Protect
-Will-O-Wisp

Charizard @ Charizardite Y
Ability: Solar Power
EVs: 252 Sp Atk / 252 Spd / 4 HP
Timid Nature
-Flamethrower
-Solar Beam
-Focus Blast
-Dragon Pulse

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP/ 28 Def / 228 Spd
Impish Nature
-Earthquake
-Taunt
-Substitute
-Knock Off

Mawile @ Mawilite
Ability: Intimidate
EVs: HP 252 / 252 Atk / 4 Def
Adamant Nature
-Sucker Punch
-Sword Dance
-Iron Head
-Play Rough

This team was made mainly to slowly bring down the other team with minimal damage to itself. Using Trick Room allows Reun, Trvenant, and Mawile to outspeed generally most pokemon, while Sunny Day boosts of the Power of Nine-Tales and Charizard. Sunny Day also has the added boost of making Harvest activate every turn, instead of being a slight % chance, allowing Trevenant to tank many attacks due to the Sitrus berry. This can even bring a Trevenant from below 25% health to nearly 75% if Sitrus is activated twice in one turn. Mawile and Charizard are the heavy hitters of the team, generally used to knock out anything that threatens the tanks or utility of the team.
 
  • #23
This is just a general team of two sweepers, two tanks, and two setup pokemon.

Sweeper 1
Infernape @ choice scarf
Ability:Iron fist
EVs: 252 Atk/252 Spd/4 HP
Adamant Nature
-Fire Punch
-U-Turn
-Thunder Punch
-Stone Edge/Gunk Shot/Earthquake/Close Combat

To be continued....
 
  • #24
Heres another team I made:
Gliscor @ Toxic Orb
Ability: Poison Heal
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 Spe
- Earthquake
- X-Scissor
- Knock Off
- Aerial Ace

Dragonite @ Assault Vest
Ability: Inner Focus
EVs: 248 HP / 252 Atk / 8 Spe
- Dragon Rush
- Hone Claws
- Dragon Claw
- Aqua Jet

Keldeo
Ability: Justified
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Aqua Jet
- Aerial Ace
- Sacred Sword
- Icy Wind

Heracross @ Heracronite
Ability: Swarm
EVs: 252 Atk / 4 SpD / 252 Spe
Lonely Nature
- Aerial Ace
- Megahorn
- Rock Slide
- Earthquake

Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Dragon Dance
- Dragon Rush
- Earthquake
- Hone Claws

Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Lonely Nature
- Swords Dance
- U-turn
- Aerial Ace
- Bullet Punch
and another:
Slowbro @ Slowbronite
Ability: Regenerator
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Amnesia
- Blizzard
- Earthquake
- Iron Defense

Azumarill @ Sitrus Berry
Ability: Huge Power
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpA
Lonely Nature
- Belly Drum
- Play Rough
- Surf
- Rain Dance

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
- Leech Seed
- Toxic
- Flash Cannon
- Giga Drain

Metagross @ Metagrossite
Ability: Clear Body
Shiny: Yes
Lax Nature
- Bullet Punch
- Brick Break
- Earthquake
- Substitute

Latios @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Dragon Pulse
- Draco Meteor
- Calm Mind
- Energy Ball

Tyranitar @ Assault Vest
Ability: Sand Stream
EVs: 252 Atk / 252 Def / 4 SpD
Adamant Nature
- Dragon Dance
- Dragon Claw
- Payback
- Earthquake
and another one(srry for so many teams building like crazy :)
Altaria-Mega @ Altarianite
Ability: Pixilate
Shiny: Yes
EVs: 252 Def / 4 SpA / 252 Spe
Naughty Nature
- Dazzling Gleam
- Dragon Claw
- Roost
- Cotton Guard

Latios @ Choice Specs
Ability: Levitate
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Surf
- Ice Beam
- Thunderbolt
- Psychic

Wolfy (Manectric) (M) @ Manectite
Ability: Lightningrod
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Flamethrower
- Charge
- Volt Switch

No Mega Bro (Slowbro) @ Chesto Berry
Ability: Regenerator
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Spe
- Rest
- Surf
- Blizzard
- Earthquake

Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Will-O-Wisp
- Hidden Power [Fire]
- Dark Pulse

Conkeldurr @ Black Belt
Ability: Iron Fist
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Mach Punch
- Drain Punch
- Thunder Punch
- Earthquake
 
  • #25
I customized my Milotic with Protect and my Haxsoarus with Earthquake. You should also get Sleep Talk combo with Rest.
Stats: Gardevoir lvl.100
Signal Beam (For pesky dark and ghost types)
Psychic (Best STAB move for Gardevoir)
Focus Blast
Hyper Voice (Might change this but good for double battles and Pixilate)

Haxosarus
Guillotine
Earthquake
Dragon Tail
Swords Dance

Milotic
Protect
Blizzard
Surf
Attract

7 others that keep switching these are my main ones :p
 
  • #26
I customized my Milotic with Protect and my Haxsoarus with Earthquake. You should also get Sleep Talk combo with Rest.
Stats: Gardevoir lvl.100
Signal Beam (For pesky dark and ghost types)
Psychic (Best STAB move for Gardevoir)
Focus Blast
Hyper Voice (Might change this but good for double battles and Pixilate)

Haxosarus
Guillotine
Earthquake
Dragon Tail
Swords Dance

Milotic
Protect
Blizzard
Surf
Attract

7 others that keep switching these are my main ones :p
There's no point in running Signal Beam on Gardevoir when you a powerful STAB move in the form of Hyper Voice that hits Dark types super effectively and Ghost types for neutral damage.
 
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  • #27
There's no point in running Signal Beam on Gardevoir when you a powerful STAB move in the form of Hyper Voice that hits Dark types super effectively and Ghost types for neutral damage.
Oh I just thought that Gardevoir needed that because everybody encouraged me to do so. I might replace Signal beam with Moonlight but I already have Hyper Voice, or replacing it with Calm Mind since it would raise it's already high Special Attack and Special Defense. The only problem with that is it might waste one turn I be fainted in that turn :(
 
  • #28
Oh I just thought that Gardevoir needed that because everybody encouraged me to do so. I might replace Signal beam with Moonlight but I already have Hyper Voice, or replacing it with Calm Mind since it would raise it's already high Special Attack and Special Defense. The only problem with that is it might waste one turn I be fainted in that turn :(
Is this for Singles or Doubles/VGC? If it's Doubles/VGC Calm Mind really isn't advisable as set up sweepers aren't very common in the format unless they have the significant bulk in order to do so (Mega Salamence, Mega Kangaskhan, Gyarados, etc), I would suggest either Protect or Shadow Ball for a 4th move slot. If its Singles, you could use Calm Mind, obviously you're not going to try and set up when your opponent still has threats to prevent Gardevoir from setting up and sweeping, you'd want to weaken them or eliminate them first, that's usually a prerequisite for set up sweepers.
 
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