that was...very sudden
well, im gonna give some feedback for a possible season 2
-it would be helpful to have the map update to show that a enemy is dead , it would be very simple via marking the defeated enemies with a X or a skull
-a lot of thing are too much random, specially instant kills, it doesnt matter how strong you get if latter someone is lucky and instakills you,
-weapon tipe is irrelevant, i think it would be fine if depending of the weapon we would be able to learn skills to depend less in the dices (obviusly having cooldown so you can use them too much)
-its kinda pointless to cooperate if at the end only one can get the prize (specially when someone can simply a luck streak with instakills), i have a idea of how to do it better to encourage cooperation
each enemy have a set prize , for example, lets say i make a enemy that have 100 HP and the people who defeated it get 100 PC, however, 3 people defeat him togheter,
player 1 did 35 of damage to the enemy (35%) so he gets 35 PC
player 2 did 10 damage(10%) so he gets 10 PC
player 3 did 55 damage (55%) so he gets 55 PC
that way every one would have a incentive to help each other instead of trying to do the last hit to the final boss to get the loot