TM fusions!

  • Thread starter Mikaya
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  • #21
Stone Edge+Swords Dance= Stone Blade

"The user compacts stones together in a shape of a blade, then swiftly slashes the opponent with a sharpened blade. If the attack hits in succession, the user's fighting spirit may lift, which would allow the user to raise its Attack."

TM-Fusion (71+75)
Stone Blade
Rock-type move
Physical move
5 PP
90% Accuracy
90 Power
Additional Effect- 50% Attack Raise (1-stage)
 
  • #22
Here we go again;

Flamethrower + Acrobatics = Flame Juggle
The user starts juggling balls of flame and then tosses them at every opponent.

Flame Juggle
Fire-type move
Special move
10 PP
100% Accuracy
85 Power


Ice Beam + Acrobatics = Ice Juggle
The user starts juggling blocks of ice and then tosses then at all opponents.

Ice Juggle
Ice-type move
Physical move
10 PP
95% Accuracy
95 Power

Thunderbolt + Acrobatics = Electrobatics
The user hits the opponent 2-5 times with complex acrobatic-like punches and kicks while being cloaked in electricity.

Electrobatics
Electric-type move
Physical move
30 PP
100% Accuracy
45 Power
Chances of getting 5 hits: 10%
Chances of getting 4 hits: 15%
Chances of getting 3 hits: 25%
Chances of getting 2 hits: 50%

Edit: ARE YOU HAPPY NOW, @ianarceus ?
 
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  • #23
Here we go again;

Flamethrower + Acrobatics = Flame Juggle
The user starts juggling balls of flame and then tosses them at every opponent. If used in succession, the user's Sp.Atk rises 1 stage.

Flame Juggle
Fire-type move
Special move
20 PP
100% Accuracy
85 Power
Additional Effect - 60% chance to raise Sp.Atk (1-stage)

Ice Beam + Acrobatics = Ice Juggle
The user starts juggling blocks of ice and then tosses then at all opponents. If used in succession, the user's Attack rises 1 stage.

Ice Juggle
Ice-type move
Physical move
20 PP
95% Accuracy
95 Power
Additional effect: 45% chance to raise Attack (1 stage)

Thunderbolt + Acrobatics = Electrobatics
The user hits the opponent 2-5 times with complex acrobatic-like punches and kicks while being cloaked in electricity. If the user has no item, the power doubles.

Electrobatics
Electric-type move
Physical move
30 PP
100% Accuracy
45 Power
Chances of getting 5 hits: 10%
Chances of getting 4 hits: 15%
Chances of getting 3 hits: 25%
Chances of getting 2 hits: 50%
Additional effect: 45 -> 90 if user has no item.
All of those moves are really strong and would probably OHKO the opponent but I think you should cut down on the PP and Power because those are impossibly strong.
 
  • #24
All of those moves are really strong and would probably OHKO the opponent but I think you should cut down on the PP and Power because those are impossibly strong.
I agree. Those fusions you got there @MetaManGXA are ridiculously strong. I like it, but it's just too strong. Too much PP, to much stat raises, etc. I'm not saying you should change it, I'm just saying it's too overpowered. Anyways, time for my TM Fusion:

Flash Cannon+Wild Charge = Flash Charge

"The user shrouds itself with all its light energy, and then with amazing speed, smashes itself into a target. This move is certain to hit, but it also damages the user alittle."

TM-Fusion (91+93)
Flash Charge
Steel-type move
Physical move
5 PP
- Accuracy
90 Power
Recoil Effect- recoil damage equal to 25% of the damage done
 
  • #25
Comet Punch + Constrict = Spirit String /Spirit String ( Normal Type, Physical), 15 PP, accuracy 100%, Power: 90, (30% chance to paralyse, Substitute does not protect this but still blocked by Protect, Detect, King Shield, Spiky Shield, Mat Block).
 
  • #26
Uh, @Borky TM moves not regular moves. and @CrazyElf i understand and i fixed the problem.
 
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  • #27
Overheat+Focus Blast= Heat Pulse

"The user focuses on creating a scorching hot sphere of fire, and then lets loose the sphere of fire at the target. The target's Sp. Defense may lower."

TM-Fusion (50+52)
Heat Pulse
Fire-type move
Special move
5 PP
75% Accuarcy
110 Power
Additional Effect- 30% chance of lowering the target's Sp. Defense.
 
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