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Hehe, I recognize myself at the beginning of that sentence, about BrawlI've seen games being bashed and compared to a previous game, fans saying it was better. Took a look at said game, turns out it wasn't at all, fans lived on nostalgia. I even asked a fan to replay said game and they admitted that oopsie, it wasn't that good afterall.
Agreed with that. Devs don't decide. When the specs for Brawl were written, even if devs all agreed that it was stupid (not saying they did), they still had to make that a reality to get their salary at the end of the month...It's not their fault, they are submitted contracts, people hire them to do bad, wrongly pitched games. But they invest to have the game they want made.
When talking about game dev, never use the word 'lazy'.
Also, saying that they are just after money is not it.
They have to live you know, they have bills to pay, they have salaries to pay. They can't live if they make a game ta appeals to 1000 persons. So they make games according to what the demand is.
They have to deal with their own budget, with a schedule. When you say they could have done more, well they probably gave everything they had, they don't all have the same resources you know.
Moreover, in the past, games were easier to do, and it was easier to awe the public. But now the public expects more and more, and most of them live on nostalgia.
I've seen games being bashed and compared to a previous game, fans saying it was better. Took a look at said game, turns out it wasn't at all, fans lived on nostalgia. I even asked a fan to replay said game and they admitted that oopsie, it wasn't that good afterall.
Please, don't insult a whole industry while you have no idea what's going on there