Counter that threat!!

  • Thread starter Zukrad
  • Start date
  • #261
First, you never mentioned ubers

Second, Low Kick is still better in that scenario (remember, you are trying to counter THAT set, not the entire metagame)

Third, Low Kick is still better in Ubers, most Pokémon are really heavy, and Low kick will ussualy OHKO anyways, without the risk of needing the Focus Sash intact, or needing to take a physical hit, or being a one-time only move

Four... I thought you didn't play Smogon tiers... I'm confused >_<

Five, not many Pokémon can use Counter effectively, the best examples are Chansey, Blissey and Wobbuffet (and Magic Guard Alakazam, once its legit)

Sixth, is still not a counter
I don't play on Smogon unless I can't find someone to battle on Omega Ruby and while I said I use it in Ubers, what I play is more like AG. As for Low Kick, it's MUCH worse! Counter 1-Hit KOs Ho-oh, Mega Mawile/Blaziken/Salamence/physical Lucario, Primal Groudon and so on! Low Kick hardly does 30% to these! I only made that comment to explain why I said Counter, not to turn it into a counter!
 
  • #262
Okay people, this thread is about countering threats, not arguing about what counts as a counter!
I'm not sure what counts as the last counter, so I'll just pick a pokemon, and hopefully that will restart the chain!

latest


Magnezone @Air Balloon
Ability: Magnet Pull
Evs: 128 HP / 252 SpA / 128 Spe
Modest Nature
-Magnet Rise
-Hidden Power (Fire)
-Flash Cannon
-Thunderbolt​
 
  • #263
Okay people, this thread is about countering threats, not arguing about what counts as a counter!
I'm not sure what counts as the last counter, so I'll just pick a pokemon, and hopefully that will restart the chain!

latest


Magnezone @Air Balloon
Ability: Magnet Pull
Evs: 128 HP / 252 SpA / 128 Spe
Modest Nature
-Magnet Rise
-Hidden Power (Fire)
-Flash Cannon
-Thunderbolt​
Jolteon @Leftovers
Ability: Volt Absorb
36 Atk / 220 Sp. Atk / 252 Speed
Timid Nature
-Dig
-Discharge
-Signal Beam
-Wish

Close counter, but gets the job done!

EDIT: Sorry, forgot about Magnet Rise. Never mind...
EDIT 2: Change Dig with HP Fire and 4 Hp / 252 Sp. Atk /252 Speed spread with Expert Belt!
 
Last edited:
  • #264
Levi, food for thought, Electromagnetism and air balloon shouldn't be together when it's safer to switch, alright? Switching is a defensive play.

Edit: Magnet Rise*
 
  • #265
Jolteon @Leftovers
Ability: Volt Absorb
36 Atk / 220 Sp. Atk / 252 Speed
Timid Nature
-Dig
-Discharge
-Signal Beam
-Wish

Close counter, but gets the job done!

EDIT: Sorry, forgot about Magnet Rise. Never mind...
EDIT 2: Change Dig with HP Fire and 4 Hp / 252 Sp. Atk /252 Speed spread with Expert Belt!

latest

Landorus-Therian @Soft Sand
Ability: Intimidate
Evs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
-Earthquake
-U-Turn
-Stone Edge
-Stealth Rock​
 
  • #266
latest

Landorus-Therian @Soft Sand
Ability: Intimidate
Evs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
-Earthquake
-U-Turn
-Stone Edge
-Stealth Rock​
Cryogonal @ Focus Sash
Ability: Levitate
4Hp / 252 Sp. Atk / 252 Speed
Timid Nature
-Freeze Dry
-Flash Cannon
-Water Pulse
-Signal Beam
 
  • #267
Cryogonal @ Focus Sash
Ability: Levitate
4Hp / 252 Sp. Atk / 252 Speed
Timid Nature
-Freeze Dry
-Flash Cannon
-Water Pulse
-Signal Beam

machamp.gif

Machamp @Assault Vest
Ability: No Guard
Evs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
-Dynamic Punch
-Knock Off
-Stone Edge
-Bullet Punch​
 
  • #268
machamp.gif

Machamp @Assault Vest
Ability: No Guard
Evs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
-Dynamic Punch
-Knock Off
-Stone Edge
-Bullet Punch​

709.gif

Trevenant @ Colbur Berry
Ability: Havest
EVs: 252 HP / 176 Def / 80 Spe
Impish Nature
- Will-O-Wisp
- Leech Seed
- Horn Leech
- Drain Punch​
 
  • #269
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Trevenant @ Colbur Berry
Ability: Havest
EVs: 252 HP / 176 Def / 80 Spe
Impish Nature
- Will-O-Wisp
- Leech Seed
- Horn Leech
- Drain Punch​
sableye-mega.png

M-Sableye @Sablenite
Prankster -> Magic Bounce
Bold Nature
252 HP, 144 Def, 112 Sp. Def
-Recover
-Knock Off
-Will-O-Wisp
-Shadow Ball

Bounces back your traps, lives from the Horn Leech, immune to Drain Punch, Knocks off the Berry, and hits super effectively with Shadow Ball.​
 
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  • #270
sableye-mega.png

M-Sableye @Sablenite
Prankster -> Magic Bounce
Bold Nature
252 HP, 144 Def, 112 Sp. Def
-Recover
-Knock Off
-Will-O-Wisp
-Shadow Ball

Bounces back your traps, lives from the Horn Leech, immune to Drain Punch, Knocks off the Berry, and hits super effectively with Shadow Ball.​
Here's a little tidbit about Knock Off: it cannot get rid of Colbur Berry as it activates before the move is executed so it can be Harvested over and over ;) Obviously, this is still a counter, just click Shadow Ball and Recover xD

Here's mine c:

700.gif

Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 252 Def / 4 Sp. Atk
Bold Nature
- Hyper Voice
- Calm Mind
- Wish
- Protect

Doesn't care about Knock Off, Calm Mind makes Shadow Ball useless and gives it enough Sp. Atk to OHKO with Hyper Voive and Wish deals with burn residual damage :3
 
  • #271
Mawile @ mawilite
Adamant
Huge power
252 hp & atk, 4 sp, def
Play rough
Iron head
Sucker punch
Poisen fang

Iron head ends your sylveon quickly.
 
  • #272
Here's a little tidbit about Knock Off: it cannot get rid of Colbur Berry as it activates before the move is executed so it can be Harvested over and over ;) Obviously, this is still a counter, just click Shadow Ball and Recover xD

Here's mine c:

700.gif

Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 252 Def / 4 Sp. Atk
Bold Nature
- Hyper Voice
- Calm Mind
- Wish
- Protect

Doesn't care about Knock Off, Calm Mind makes Shadow Ball useless and gives it enough Sp. Atk to OHKO with Hyper Voive and Wish deals with burn residual damage :3
And here's what I use for all Fairies:
Tyranitar @Assault Vest (Beat even Geomancy Xerneas 1-on-1!)
Ability: Sand Stream
36HP / 252 Atk / 220 Sp. Def
Adamand Nature
-Iron Head
-Crunch
-Fire Punch
-Rock Slide

As for Mega Mawile:
Heatran @ Ganlon Berry
Ability: Flame Body
252 HP / 4 Def/ 252 Sp. Atk
Modest Nature
-Magma Storm
-Earth Power
-Flash Cannon
-Ancient Power
 
  • #273
And here's what I use for all Fairies:
Tyranitar @Assault Vest (Beat even Geomancy Xerneas 1-on-1!)
Ability: Sand Stream
36HP / 252 Atk / 220 Sp. Def
Adamand Nature
-Iron Head
-Crunch
-Fire Punch
-Rock Slide

As for Mega Mawile:
Heatran @ Ganlon Berry
Ability: Flame Body
252 HP / 4 Def/ 252 Sp. Atk
Modest Nature
-Magma Storm
-Earth Power
-Flash Cannon
-Ancient Power

Gallade @ Galladite
Steadfast
252 Atk / 252 Spd / 4 Def
Adamant
Shadow Sneak
Leaf Blade
Ice Punch
Close Combat
 
  • #274
Spiritomb @ Leftovers
Ability: Infiltrator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Calm Mind
- Dark Pulse
- Rest
- Will-O-Wisp
 
  • #275
Ursaring @ flame orb
Adamant
Guts
252 atk & spd, 4 sp. Def
Protect
Night slash
Facade
Play rough

Spiritomb's not ready for Freddy.
 
  • #276
Primeape @Choice Band
Earthquake
Close Combat
Stone Edge
U-Turn
 
  • #277
Primeape is only a check in that situation.
aegislash-2.gif

Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
- Flash Cannon
- King's Shield
- Shadow Ball
- Substitute

Stop them with King's Shield and neither's a real problem though.​
 
  • #278
Primeape is only a check in that situation.
aegislash-2.gif

Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
- Flash Cannon
- King's Shield
- Shadow Ball
- Substitute

Stop them with King's Shield and neither's a real problem though.​

113.gif

Chansey @ Eviolite
Ability: Serene Grace
EVs: 252 Def / 252 Sp.Def / 4 HP
Bold Nature
- Calm Mind
- Softboiled
- Flmaethrower
- Shadow Ball

Because Wynaut​
 
  • #279
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Knock Off
 
  • #280
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Knock Off

manaphy.gif

Manaphy @ Leftovers
Ability: Hydration
EVs: 252 HP / 160 Def / 96 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Substitute
- Scald
- Ice Beam / Protect​
 
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