Contest The Dark World of Eden - Season 1: Fall of the Sesame Seed

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  • #521
@Woomy rolls 1d12 and gets 11.
 
  • #522
@Woomy rolls 1d12 and gets 11.
Roll the following to determine what happens:
Code:
/roll 1d10
1 or 10: Upgrade your weapon by Sir Jacob.
2 or 9 : Mr. Banana finds you.
3 or 8 : Upgrade your weapon by Sir Jacob.
4 or 7 : Meet Agent Spongebob Squarepants
5 or 6 : Upgrade your weapon by Sir Jacob.

7,3,2,5,1 Like that?
7 - 50 (not fatal)
3 - 50
2 - 45 (charged up)
5 - 45x2.5 (112.5 so 112 dmg) + free roll
1 - 50

Total damage: 307
Damage Prom took: 125 + 50 = 175 dmg
 
  • #523
Roll the following to determine what happens:
Code:
/roll 1d10
1 or 10: Upgrade your weapon by Sir Jacob.
2 or 9 : Mr. Banana finds you.
3 or 8 : Upgrade your weapon by Sir Jacob.
4 or 7 : Meet Agent Spongebob Squarepants
5 or 6 : Upgrade your weapon by Sir Jacob.
@Woomy rolls 1d10 and gets 1
 
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  • #524
7 o/
 
  • #525
I got a 12! :D
 
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  • #526
Away from castle move:
Artisan rolls 1d6 and gets 2.

Artisan rolls 1d10 and gets 2.

Mr. Banana again!?! :eyes2:

 
  • #527
Agent: Start -> 4.
P2: 7 -> 18
Artisan: 32 -> 36
Aric: 37 -> Start
Eon: 3 -> 8

@P2.0 You're fighting Belial.
@AricAttack You now roll a 12 sided dice for movement.
@Artisan +100 max HP.
Wasn’t I already rolling a 12 sided die, or am I still rolling the same thing
 
  • #528
Wasn’t I already rolling a 12 sided die, or am I still rolling the same thing
1d6->1d12->1d6 or 1d12
 
  • #529
Wasn’t I already rolling a 12 sided die, or am I still rolling the same thing
I can't remember.

First cross: roll 12 sided dice
Second cross: roll 6 sided or 12 sided dice (your choice)

Artisan rolls 1d10 and gets 2.
Mr. Banana again!?! :eyes2:
rip
 
  • #530
  • #531
well i got 1 today lets see if can upgrade my HP even more in the next days
 
  • #532
Samster rolls 1d12 and gets 1

MARC. :eyes2::eyes2::eyes2:
 
  • #533
Eon: 8 -> 9
Samster: 35 -> 36
Do you even watch the map to see where you land? lmao. You just got +100 max HP.
 
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  • #534
Eon: 8 -> 9
Samster: 35 -> 36

Do you even watch the map to see where you land? lmao. You just got +100 max HP.
Eh, I was just sick of getting 1’s, lol

But good to hear! :'P
 
  • #535
Away from da castle move:
Artisan rolls 1d6 and gets 4.

Artisan rolls 1d10 and gets 10.
 
  • #536
Eon: 8 -> 9
Samster: 35 -> 36
Artisan: 34 -> 30 -> 26
Away from da castle move:
Artisan rolls 1d6 and gets 4.

Artisan rolls 1d10 and gets 10.
Going to make it a little trickier for you since you have the advantage of actually farming.

For each upgrade, roll a 1-3 sided dice. If you hit the number you call before the roll, you get an upgrade (it'll be a bonus upgrade too so instead of +50, it'll be +75). If you don't get the number you call, you lose a daily movement turn.
 
  • #537
Eon: 8 -> 9
Samster: 35 -> 36
Artisan: 34 -> 30 -> 26

Going to make it a little trickier for you since you have the advantage of actually farming.

For each upgrade, roll a 1-3 sided dice. If you hit the number you call before the roll, you get an upgrade (it'll be a bonus upgrade too so instead of +50, it'll be +75). If you don't get the number you call, you lose a daily movement turn.
Artisan rolls 1d3 and gets 1.

So I get 50 and no movement tomorrow?
 
  • #538
Artisan rolls 1d3 and gets 1.

So I get 50 and no movement tomorrow?
Nah it's either get 75 or no turn ;~;
 
  • #539
Nah it's either get 75 or no turn ;~;
Oh so I get a turn and 75 sweet. :pepe:
 
  • #540
Rolled 4,1,1,6,5 o/
 
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