Borderline Battlefront

  • Thread starter Slayerpon Tatsu
  • Start date
  • #21
you can make my careter weaker if its to op
 
  • #22
i'm thinking that knowing everything the enemy is going to do is really over powered you should make it just some of the things they will do ok
 
  • #23
i'm thinking that knowing everything the enemy is going to do is really over powered you should make it just some of the things they will do ok
ok i going to the the 25% of doing it useing this RNG of this wed sight https://www.random.org/lists/
 
  • #24
i'm thinking that knowing everything the enemy is going to do is really over powered you should make it just some of the things they will do ok
andalso my whepons brake alot
 
  • #25
Name:Aris
Country: Kastor
Class Tactician
Abilities:
Use Draining magic (4 times every 5 mins), Works well with a variety of swords and magic, dualweild able to use both magic and swords, Magic: Fire Ice Elec Curse Drain Almighty (Fire Ice Elec And Curse hit 7times each every 5 mins)(Drain stated above) (Almighty multiple target range deals heavy damage can hit once every 10 mins)
Magic deals different damage respectively
Swords: Levin elec damage range 1/2 spaces or equivalent
Tsugiri regular damage however strong attack can pierce through beast armour
Special Abilities: Tactics! Offence! Deals extra damage for three turns or equivalent
Tactics! Defence! Takes less damge for the same length as offence
Attack 7
Defence 8
Strengths Variety of ranges abilities, can adapt to his surroundings, can predict opponents next move
Weaknesses Arrows deal extra damage

xP hope you like
 
  • #26
I Would like to defend/allie with 1.Erikiliem: (Kog'maw)Justin Vordus,medic, 5 attack, 10 defense
 
  • #27
OC's got really technical after the first 3. Adding an ability was a mistake xD
 
  • #28
I Would like to defend/allie with 1.Erikiliem: (Kog'maw)Justin Vordus,medic, 5 attack, 10 defense
sure why not
 
  • #29
so far with the attack of the other people so far i can't be damaged by anyone due to the defense equal or higher than attack takes no damage rule i guess the best attack really is the best defense.
 
  • #30
wait no only one person can hit me (note to self avoid that person after role play starts or convince to join current alliance)
 
  • #31
Let's try get that guy on board (the one who can hit you) and crush our enemies! Let's win this
 
  • #32
If not ill think of a tactic
 
  • #33
yes we will destroy them
 
  • #34
Name: Kasai kaji ( He is a Wolf Man)
Country: Eoralstiphos the land of wolf people
Class: Assassin
Abilities: Control of Fire, Ability to turn invisible, can not be hurt by fire.
Attack: 8
Defense: 7
Strengths: Can use Fire as a weapon, Good with a sword
Weaknesses: Can be lured with food, Is not very loyal
On Hand Weapons: 15 Shuriken 5 with poison, 1 Katana, 5 Smoke Bombs, 3 Stun Gas, 2 healing herbs that can restore 10 HP each.
 
Last edited:
  • #35
um that much healing hearbs? thats too OP
 
  • #36
Name: Kasai kaji
Country: Eoralstiphos the land of wolf people
Class: Assassin
Abilities: Control of Fire, Ability to turn invisible, can not be hurt by fire.
Attack: 8
Defense: 7
Strengths: Can use Fire as a weapon, Good with a sword
Weaknesses: Can be lured with food, Is not very loyal
On Hand Weapons: 15 Shuriken 5 with poison, 1 Katana, 5 Smoke Bombs, 3 Stun Gas, 20 healing herbs that can restore 10 HP each.
Gonna have to cut those herbs down to 3 mate .-.
 
  • #37
Name Luna (female)
Age 15
Country Valhalla
Class Mage
Whepon 1 fire totam 1 lighting totam 1wind totam and 1 dark totam a healing staff and a sleep staff and 1 sword

strengths:can read evry move the enemy is going to do. healing staffs and sleep staffs can use fire magic lighting magic wind magic and dark magic.magic shield.weakness magic toams ran out after 7 uses. staffs ran out after 4 uses.
sword only have 20 dirbility. tacks 6 turns to raise dirbility by 2 . magic shield

magic shield takes 1 forth HP to raise defense by 5 if some one is dead revive them with 5 HP

Fire magic increases by 2 only in this turn decreases defense by 1

lighting magic increases defense by 2 decreases atack by 1 only in this turn

wind magic has a chance of escapeing the fight

dark magic steals 1/8 hp of the damage delt to the target

heal staff heals 1 friendly target 5Hp

sleep staff buts the target asleep for 1 turn


7atack 8 defense

has a 25% CHANCE of reading the enemys move
Multiple problems with this: fractions which lead to more complicated ness than needed, you can't revive people, you can't escape fights either attack or defend. And stop with these random other stats, I said choose your attack and defense
 
  • #38
Name: Jason (Male)
Age: 16
Country: Verana-hill
Class: Medic
Attack: 6
Defence: 4
Carrying: Potions x3 (Can be used on others), Poison coated Dagger, Poison Blow Dart
Abilities: Good with A dagger, Very Sneaky, Good at manipulating people
Weakness: Over reactor, Easily Offended, Cant Swim

Legend: Purple = Poison Green = Healing Blue = Attack Yellow = Defence

I hope i'm not too late!
 
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  • #39
Name: Jason (Male)
Age: 16
Country: Verana-hill
Class: Medic
Attack: 6
Defence: 4
Carrying: Potions x3 (Can be used on others), Poison coated Dagger, Poison Blow Dart
Abilities: Good with A dagger, Very Sneaky, Good at manipulating people
Weakness: Over reactor, Easily Offended, Cant Swim

Legend: Purple = Poison Green = Healing Blue = Attack Yellow = Defence

I hope i'm not too late!
You hav 5 more points to spend
 
  • #40
Gonna have to cut those herbs down to 3 mate .-.
sure i actually meant to only put 2 but 3 would be nice :)
 
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