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ok i going to the the 25% of doing it useing this RNG of this wed sight https://www.random.org/lists/i'm thinking that knowing everything the enemy is going to do is really over powered you should make it just some of the things they will do ok
andalso my whepons brake aloti'm thinking that knowing everything the enemy is going to do is really over powered you should make it just some of the things they will do ok
sure why notI Would like to defend/allie with 1.Erikiliem: (Kog'maw)Justin Vordus,medic, 5 attack, 10 defense
Gonna have to cut those herbs down to 3 mate .-.Name: Kasai kaji
Country: Eoralstiphos the land of wolf people
Class: Assassin
Abilities: Control of Fire, Ability to turn invisible, can not be hurt by fire.
Attack: 8
Defense: 7
Strengths: Can use Fire as a weapon, Good with a sword
Weaknesses: Can be lured with food, Is not very loyal
On Hand Weapons: 15 Shuriken 5 with poison, 1 Katana, 5 Smoke Bombs, 3 Stun Gas, 20 healing herbs that can restore 10 HP each.
Multiple problems with this: fractions which lead to more complicated ness than needed, you can't revive people, you can't escape fights either attack or defend. And stop with these random other stats, I said choose your attack and defenseName Luna (female)
Age 15
Country Valhalla
Class Mage
Whepon 1 fire totam 1 lighting totam 1wind totam and 1 dark totam a healing staff and a sleep staff and 1 sword
strengths:can read evry move the enemy is going to do. healing staffs and sleep staffs can use fire magic lighting magic wind magic and dark magic.magic shield.weakness magic toams ran out after 7 uses. staffs ran out after 4 uses.
sword only have 20 dirbility. tacks 6 turns to raise dirbility by 2 . magic shield
magic shield takes 1 forth HP to raise defense by 5 if some one is dead revive them with 5 HP
Fire magic increases by 2 only in this turn decreases defense by 1
lighting magic increases defense by 2 decreases atack by 1 only in this turn
wind magic has a chance of escapeing the fight
dark magic steals 1/8 hp of the damage delt to the target
heal staff heals 1 friendly target 5Hp
sleep staff buts the target asleep for 1 turn
7atack 8 defense
has a 25% CHANCE of reading the enemys move
You hav 5 more points to spendName: Jason (Male)
Age: 16
Country: Verana-hill
Class: Medic
Attack: 6
Defence: 4
Carrying: Potions x3 (Can be used on others), Poison coated Dagger, Poison Blow Dart
Abilities: Good with A dagger, Very Sneaky, Good at manipulating people
Weakness: Over reactor, Easily Offended, Cant Swim
Legend: Purple = Poison Green = Healing Blue = Attack Yellow = Defence
I hope i'm not too late!
sure i actually meant to only put 2 but 3 would be niceGonna have to cut those herbs down to 3 mate .-.