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Doesn’t mean its not good...It's nothing special. There are people who can do what I do 20 times better than me.
Im just saying, the people in a sonic hacking community would definitely either be really good or be trying to be, but it’s still impressive to us.If you were a member of this community* you'd understand that isn't good at all.
*Sonic hacking community
I just drew over some pre-existing mappings, not much to it.Also, i know a bit about programming, and this stuff couldn’t have been a quick process to set up.
You added pixel art to the credits? Awesome:And here are some more screenshots.
View attachment 18671 View attachment 18672 View attachment 18673 View attachment 18674 View attachment 18675
I did it because there was 16 tiles leftover from changing the original font. Just so happens that Sonic's palette has 16 colors. So I made flat colored tiles and built some pixel art to gain the players attention rather than just skipping it over, since there is a lot of people who worked on this game, directly and indirectly. I've also extended the time the credits lasted on screen from 2 seconds to 5. Just so there's enough time for the player to read it. However, on the last one there was a bit of struggle, but thanks to the program director, Nat The Porcupine, he fixed it up. However, until we're sure of what guides we're using from SSRG or Sonic Retro, there won't be a page update for a while. I know for a fact we'll have to credit those who worked on the spindash guide. Saddens me how hackers find something like that so trivial and they just leave it out of the credits. Besides, I still have like 5 more pages to fill with credits, it won't bother me to credit everyone who did anything to make the hack they way it is.You added pixel art to the credits? Awesome:
So are you working with a team online to make a playable build for a sonic convention? Neat
;Sonic 2
move.b #$600,(Tails_TopSpeed).w ;Set Tails' top speed to byte 600 (hex)
;Sonic 1
move.b #$600,($FFFFF5C0).w ;Ditto of code block 1