Progress dump:
Here's a monitor inspired by one made in RedHotSonic's RedHotSonic 2
Re-added an unused animation from Sonic CD. Not really useful in S1 since there's only 2 electrical hazards. Was refreshing to test something in a level that wasn't Green Hill.
Me and MarkeyJester (brought up earlier in the thread) have become pretty good friends. I even get previews of his projects (Can't provide further details, though) so, as a gift, he helped me fix S1's Debug mode. For reference: In S1's debug mode, you can only select 1 invalid monitor. And after collecting a ring or monitor via debug, you can't place more afterwards.
I'm also working on a disassembly, which in case you don't know, is like an unofficial version of a game's source code.

Should be noted that this won't be the final folder layout as Natsumi (Another hacker, might have mentioned her before) sayed it is, and I quote "Poop". So, I'm going to use one similar to her project that I'm helping with: The SSRG disam project.
Edit: Here's the structure from the SSRG disam project in question, also from MarkeyJester. He noted that artnem, anim, maps and _0 Temp are temporary. (Actually _0 Temp should be obvious)