Marc
"Marc's the sugar daddy of gaming" - Artisan 2020
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Running lets you roll if you escape or cancel further actions ;~; I'll prepare your funeral.But I ran away so he gets 1 roll right!?!
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Running lets you roll if you escape or cancel further actions ;~; I'll prepare your funeral.But I ran away so he gets 1 roll right!?!
@AgentPerson the second chance for your turn will be a quick attack btw, so you can't choose like 5 dice to roll.and then you can choose to attack him again on your turn.
You. Sam didn't roll.@Marc was the ditto for me or Sam?
Ok I rolled an escape and got 3You. Sam didn't roll.
Nothing >.>
Two rolls
Robit: @Sammybam88 rolls 1d6 and gets 3.
Hehe it feels good to be evil. No way did I want to deal with that.What do you want to do?
(HP 1500/1500)
Alice does not attack on the first turn
She marks a curse on you after that halves your HP each 3 turns (even if you do not battle her)
If you go with the escape route and you fail, Alice rolls a 4-sided dice to use her Die For Me skill which kills you.
- An attempted attack lets you roll a dice with the options for your weapon.
- An attempt at escape lets Alice use her Die For Me skill (Marc calls the number).
What do you want to do?
Can I quick attack?Aric: 26 to 31 to 35.
Ditto just wouldn't leave you alone, eh? Go back to the Ditto post to determine your action.
@P2.0 is near to you so he can do a "quick attack" without getting damaged.
Yup.Can I quick attack?
I choose to help Aric, thenYup.
1 dice roll for the quick attack and you'll get damage in on Ditto without him attacking you back.I choose to help Aric, then
I rolled a 5. \o/1 dice roll for the quick attack and you'll get damage in on Ditto without him attacking you back.
You can also do your movement roll after. Just name the rolls before doing them.
45 damage and you can roll again.I rolled a 5. \o/