Marc
"Marc's the sugar daddy of gaming" - Artisan 2020
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I rolled a 5. \o/
Scratch that. You have a legendary weapon so you have 8 sides to your dice, not 6.45 damage and you can roll again.
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I rolled a 5. \o/
Scratch that. You have a legendary weapon so you have 8 sides to your dice, not 6.45 damage and you can roll again.
.-. I got 5 again.Scratch that. You have a legendary weapon so you have 8 sides to your dice, not 6.
Alright roll once more. It lets you roll again to attack so so far it's +45 dmg..-. I got 5 again.
Got 6 this time o/Alright roll once more. It lets you roll again to attack so so far it's +45 dmg.
For moving on, I rolled 695 damage done to Ditto.
Now you can roll for map placement.
I'll write this up in a bit and update the map.For moving on, I rolled 6
Nah. You escaped. You can roll to move now.Samster rolls 1d3 and gets 1
Thank god, Ditto is finally gone. So this doesn’t count as my daily roll, does it?
You mean Alice and Belial or just me?@P2.0
Prom: Jackpot, baby! I have arrived at the castle.
As Prom proceeded to enter the castle, he was immediately stopped by a pirate-looking man.
Captain Jack: Hold up there, buddy. You're not strong enough to defeat Margaret yet. She's invincible as long as her loyal servants remain alive. You need to defeat them first and then you will be able to remove the divine barrier that protects her from harm.
Captain Jack then touched Prom's shoulder and he began to feel a mysterious power surging through his body.
Prom Upgrade:
> You can now roll a dice with 12 sides instead of 6 for movement.
> You can now "normal attack" enemies within a 2 block radius.
> Your max HP increased by 100 and you were fully healed.
Prom: Why don't you help us take down Margaret?
Captain Jack: I need to stay here and warn the other adventurers. So go now, before it's too late.
Nah. You escaped. You can roll to move now.
All enemies are still alive. They need to take you down tooYou mean Alice and Belial or just me?
Roll the following to determine what happens:Samster rolls 1d6 and gets 2
/roll 1d10
Nah. You start from the starting line now and tomorrow you can roll again. But you can roll a 12-sided dice instead of 6.Am I done for now?
Also, OMG
Expect the unexpected~so...first we will have to defeat ememies before being able to go to the final battle, i didnt expected that
Can you explain what I can do? I'm confused.@AgentPerson the second chance for your turn will be a quick attack btw, so you can't choose like 5 dice to roll.
You were attacked with 2 dice so you have a revenge roll to do (2 dice).Can you explain what I can do? I'm confused.
Do I use combat die for the attacks?You were attacked with 2 dice so you have a revenge roll to do (2 dice).
Then after your revenge roll, you can do another roll "quick attack" roll (1 dice).
Then you can make another roll to move on the map.