Contest The Dark World of Eden - Season 1: Fall of the Sesame Seed

  • Thread starter Marc
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  • #321
  • #322
Scratch that. You have a legendary weapon so you have 8 sides to your dice, not 6.
.-. I got 5 again. :hilarious:
 
  • #323
.-. I got 5 again. :hilarious:
Alright roll once more. It lets you roll again to attack so so far it's +45 dmg.
 
  • #324
Alright roll once more. It lets you roll again to attack so so far it's +45 dmg.
Got 6 this time o/
 
  • #325
Got 6 this time o/
95 damage done to Ditto.

Now you can roll for map placement.
 
  • #326
95 damage done to Ditto.

Now you can roll for map placement.
For moving on, I rolled 6
 
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  • #327
For moving on, I rolled 6
I'll write this up in a bit and update the map.
 
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  • #328
Samster rolls 1d3 and gets 1

Thank god, Ditto is finally gone. So this doesn’t count as my daily roll, does it?
 
  • #329
@P2.0

Prom:
Jackpot, baby! I have arrived at the castle.

As Prom proceeded to enter the castle, he was immediately stopped by a pirate-looking man.

Captain Jack: Hold up there, buddy. You're not strong enough to defeat Margaret yet. She's invincible as long as her loyal servants remain alive. You need to defeat them first and then you will be able to remove the divine barrier that protects her from harm.

Captain Jack then touched Prom's shoulder and he began to feel a mysterious power surging through his body.

Prom Upgrade:
> You can now roll a dice with 12 sides instead of 6 for movement.
> You can now "normal attack" enemies within a 2 block radius.
> Your max HP increased by 100 and you were fully healed.


Prom: Why don't you help us take down Margaret?
Captain Jack: I need to stay here and warn the other adventurers. So go now, before it's too late.
Samster rolls 1d3 and gets 1

Thank god, Ditto is finally gone. So this doesn’t count as my daily roll, does it?
Nah. You escaped. You can roll to move now.
 
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  • #330
@P2.0

Prom:
Jackpot, baby! I have arrived at the castle.

As Prom proceeded to enter the castle, he was immediately stopped by a pirate-looking man.

Captain Jack: Hold up there, buddy. You're not strong enough to defeat Margaret yet. She's invincible as long as her loyal servants remain alive. You need to defeat them first and then you will be able to remove the divine barrier that protects her from harm.

Captain Jack then touched Prom's shoulder and he began to feel a mysterious power surging through his body.

Prom Upgrade:
> You can now roll a dice with 12 sides instead of 6 for movement.
> You can now "normal attack" enemies within a 2 block radius.
> Your max HP increased by 100 and you were fully healed.


Prom: Why don't you help us take down Margaret?
Captain Jack: I need to stay here and warn the other adventurers. So go now, before it's too late.

Nah. You escaped. You can roll to move now.
You mean Alice and Belial or just me?
 
  • #331
You mean Alice and Belial or just me?
All enemies are still alive. They need to take you down too :eyes2:
 
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  • #332
Samster rolls 1d6 and gets 2
 
  • #333
Samster rolls 1d6 and gets 2
Roll the following to determine what happens:
Code:
/roll 1d10
1 or 10: Upgrade your weapon by Sir Jacob.
2 or 9 : Mr. Banana finds you.
3 or 8 : Upgrade your weapon by Sir Jacob.
4 or 7 : Meet Agent Spongebob Squarepants
5 or 6 : Upgrade your weapon by Sir Jacob.
 
  • #334
Am I done for now?

Also, OMG :eek:
 
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  • #335
Am I done for now?

Also, OMG :eek:
Nah. You start from the starting line now and tomorrow you can roll again. But you can roll a 12-sided dice instead of 6.
 
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  • #336
i got 3, time for the final battle
so...first we will have to defeat ememies before being able to go to the final battle, i didnt expected that
 
  • #337
so...first we will have to defeat ememies before being able to go to the final battle, i didnt expected that
Expect the unexpected~

Edit: Oh yea, you got the same perks as P2's character above.
 
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  • #338
@AgentPerson the second chance for your turn will be a quick attack btw, so you can't choose like 5 dice to roll.
Can you explain what I can do? I'm confused.
 
  • #339
Can you explain what I can do? I'm confused.
You were attacked with 2 dice so you have a revenge roll to do (2 dice).
Then after your revenge roll, you can do another roll "quick attack" roll (1 dice).

Then you can make another roll to move on the map.
 
  • #340
You were attacked with 2 dice so you have a revenge roll to do (2 dice).
Then after your revenge roll, you can do another roll "quick attack" roll (1 dice).

Then you can make another roll to move on the map.
Do I use combat die for the attacks?
 
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