Contest The Dark World of Eden - Season 1: Fall of the Sesame Seed

  • Thread starter Marc
  • Start date
Status
Not open for further replies.
  • #361
@Artisan Do the same roll as Mega.

I'll update you from 21 -> 17 soon.

Enjoy your Death Scythe.

Do I use the Rare weapon dice roll for this?
 
  • #362
Do I use the Rare weapon dice roll for this?
From now on, yea. It's a 6 side dice instead of 5.
 
  • #363
Samster rolls 1d6 and gets 5

I swear to god, if Ditto’s waiting for me again...
 
  • #364
The fact I’m near the castle without a legendary weapon boosts my confidence
 
  • #365
Robit: Sammybam88 rolls 1d3 and gets 1. I tried to run away
 
  • #366
Samster rolls 1d6 and gets 5

I swear to god, if Ditto’s waiting for me again...
Love the Ditto, Sam. Because he's waiting for you :]

Choose your action~
Robit: Sammybam88 rolls 1d3 and gets 1. I tried to run away
"An attempt at escape lets you roll a 3 sided-dice where ONE number of your choice lets you escape (say before you roll)."
The fact I’m near the castle without a legendary weapon boosts my confidence
Read through the previous posts and see what it's like ;)
 
  • Like
Reactions: AricAttack and Samster
  • #367
OK I'll have 3 escape
 
  • #368
  • #369
Robit: @Sammybam88 rolls 1d3 and gets 1.
Marc: Alice's Die For Me on Sammy
Marc: 2 is insta death
Robit: Marc rolls 1d4 and gets 3.

You escaped death but you're still trapped.
 
  • #370
I rolled a Fatal Strike, and sealed the deal. Ditto is no more! :D










feel free to praise me now
 
  • #371
I rolled a Fatal Strike, and sealed the deal. Ditto is no more! :D

I'd rather fight Alice than Ditto, so this is wonderful news
 
  • Like
Reactions: Samster
  • #372
  • #373
Samster rolls 1d6 and gets 3
 
  • #374
Robit: @Sky rolls 1d6 and gets 6.
 
  • #375
i got 1
@Marc ¿am i stuck with the 12 sides dice, or can i use the 6 sides one if i want?
 
  • #376
Daily roll and I got 5, do I go to the castle or stay until I land a 3?
 
  • #377
Move southeast roll:
Artisan rolls 1d6 and gets 1.
 
  • #378
Move southeast roll (so up the numbers in case you're wondering):
Artisan rolls 1d6 and gets 1.
 
  • #379
@Marc Daily roll
@MegaTrainer13579 rolls 1d6 and gets 4.
You got moved back to the same spot.
Samster rolls 1d6 and gets 3
You're lucky you murdered Ditto.
Robit: @Sky rolls 1d6 and gets 6.
Robit still hates you :] You went way back to 21.
@Marc ¿am i stuck with the 12 sides dice, or can i use the 6 sides one if i want?
Stuck with 12 for now. You just got a new power and you can't control it properly yet.
Daily roll and I got 5, do I go to the castle or stay until I land a 3?
You're back at the starting line and you got the perks as the others who crossed. You can roll a 12 sided dice to move.
Move southeast roll:
Artisan rolls 1d6 and gets 1.
Get another 1 and run into @eonia :p
 
  • Like
Reactions: AricAttack
  • #380
Status
Not open for further replies.
Back
Top