Counter that threat!!

  • Thread starter Zukrad
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  • #181
Well... I guess Mega Sableye counters it still? Sort of? It can make it kill itself with recoil by spamming Recover (Banded Brave Bird/Flare Blitz do around ~50% to fully physically defensive Mega Sableye so it completely mitigates the damage)
That's the fun part, if say, I were the Sableye player and I didn't think it'd do anywhere near as much damage as it actually would and attacked it, I'd beyond any doubt be dead. His ability to defeat him being based on the player's prior knowledge or random luck almost makes it a stalemate since both have very iffy win conditions versus the other, but I guess that'd also keep it from being a solid counter.

Edit: but come to think of it, it's probably suicide for T-flame.

EditX23: I now see you mentioned that lol Re-read that wrong lol
 
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  • #182
That's the fun part, if say, I were the Sableye player and I didn't think it'd do anywhere near as much damage as it actually would and attacked it, I'd beyond any doubt be dead. His ability to defeat him being based on the player's prior knowledge or random luck almost makes it a stalemate since both have very iffy win conditions versus the other, but I guess that'd also keep it from being a solid counter.

Edit: but come to think of it, it's probably suicide for T-flame.

EditX2: I now see you mentioned that lol
Well... there's only one way to solve this predicament... throwing a pebble! (or T-rex thing)

tyrantrum-3.gif

Tyrantrum @ Life Orb
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Head Smash
- Dragon Claw
- Earthquake
- Dragon Dance​
 
  • #183
@Zukrad's gonna hurt somebody lol
talonflame-3.gif

Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Tailwind​

Talonflame is more of a Check than a counter (since it carries Stone Edge)

Anyways

zapdos.gif

Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 176 Def / 68 SpA / 16 Spe
Bold Nature
- Thunderbolt
- Roost
- Defog
- Heat Wave

Edit: nvm, I got ninjask'd
 
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  • #184
Right you are, sir.

Well... there's only one way to solve this predicament... throwing a pebble! (or T-rex thing)

tyrantrum-3.gif

Tyrantrum @ Life Orb
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Head Smash
- Dragon Claw
- Earthquake
- Dragon Dance​
cofagrigus.gif

Cofagrigus @ Leftovers
Ability: Mummy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Toxic Spikes
- Pain Split
- Hex
- Will-O-Wisp

I don't think I've played one of these before tbh, but after tanking the first blow and burning it, he handles it very well, not to mention, stealing HP and the boost to Hex. DD can hinder it, but the burn should do it's work. Mummy's nice, too.​
 
  • #185
Slaking @ life orb
Jolly
Traunt
252 atk & spd, 4 sp. Def
Return
Earthquake
Night slash
Encore

Your's depends on wil o wisp to handle normal types since your only attack doesn't work on them. Taking mummy actually helps slaking, as now it doesn't have to wait every other turn.
 
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  • #186
Slaking @ life orb
Jolly
Traunt
252 atk & spd, 4 sp. Def
Return
Earthquake
Night slash
Encore

Your's depends on wil o wisp to handle normal types since your only attack doesn't work on them. Taking mummy actually helps slaking, as now it doesn't have to wait every other turn.
598_Ferrothorn.png

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Protect
- Leech Seed
- Gyro Ball
- Power Whip​
 
  • #187
598_Ferrothorn.png

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Protect
- Leech Seed
- Gyro Ball
- Power Whip​

sigilyph-3.gif

Sigilyph @ Life Orb
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic/Psyshock
- Energy Ball
- Heat Wave
- Calm Mind

My favorite Sigilyph set, let it set up and it's a force to be reckoned with. It gets countered easily by certain Pokémon though coughHydreigonandHeatranandotherscough
 
  • #188
sigilyph-3.gif

Sigilyph @ Life Orb
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic/Psyshock
- Energy Ball
- Heat Wave
- Calm Mind

My favorite Sigilyph set, let it set up and it's a force to be reckoned with. It gets countered easily by certain Pokémon though coughHydreigonandHeatranandotherscough
houndoom-mega.gif

Houndoom-Mega @ Houndoominite
Ability: Flash Fire
EVs: 40 HP / 8 Def / 208 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Fire Blast
- Dark Pulse
- Taunt

Puppy wants to play :bag:
 
  • #189
houndoom-mega.gif

Houndoom-Mega @ Houndoominite
Ability: Flash Fire
EVs: 40 HP / 8 Def / 208 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Fire Blast
- Dark Pulse
- Taunt

Puppy wants to play :bag:

arcanine.gif

Arcanine @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Wild Charge
- Close Combat
- Extreme Speed

Other puppy wants to play :bag:
 
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  • #190
arcanine.gif

Arcanine @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Wild Charge
- Close Combat
- Extreme Speed

Other puppy wants to play :bag:

Not really a counter
If Arcanine tries to switch in, and Houndoom uses either Dark Pulse or Nasty Plot, it dies, while Arcanine does max 74% with Extreme Speed at +1 with a Choice Band
Arcanine is more of a Check than an actual counter

THIS is a counter

terrakion.png

Terrakion @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Rock Slide
- Quick Attack

It can switch in any of Houndoom's attacks, and OHKO next turn
It actually can take a Fire Blast, recieve a critical hit, get burn, and then recieve another Fire Blast to the face, and still survives and OHKOes Houndoom
 
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  • #191
Not really a counter
If Arcanine tries to switch in, and Houndoom uses either Dark Pulse or Nasty Plot, it dies, while Arcanine does max 74% with Extreme Speed at +1 with a Choice Band
Arcanine is more of a Check than an actual counter

THIS is a counter

terrakion.png

Terrakion @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Rock Slide
- Quick Attack

It can switch in any of Houndoom's attacks, and OHKO next turn
It actually can take a Fire Blast, recieve a critical hit, get burn, and then recieve another Fire Blast to the face, and still survives and OHKOes Houndoom
Didn't consider that :dead: Rest in spaghetti, never forgetti.

680.gif

Doublade @ Eviolite
Ability: No Guard
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Swords Dance
- Iron Head
- Shadow Sneak
- Sacred Sword
No EQ? Fun times! :D The blades are already soaked in its blood...​
 
  • #192
Didn't consider that :dead: Rest in spaghetti, never forgetti.

680.gif

Doublade @ Eviolite
Ability: No Guard
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Swords Dance
- Iron Head
- Shadow Sneak
- Sacred Sword
No EQ? Fun times! :D The blades are already soaked in its blood...​
moltres.png

Moltres @ Rocky Helmet
Ability: Flame Body
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Roost
- Flamethrower
- Roar

#becauseican​
 
  • #193
moltres.png

Moltres @ Rocky Helmet
Ability: Flame Body
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Roost
- Flamethrower
- Roar

#becauseican​


tumblr_static_tumblr_static_2p610qbdbkcgoo8k0w0wwcscc_640.gif

Chandelure @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Shadow Ball
- Taunt
- Calm Mind
I know the set works better with Substitute buuuuut, it's specifically for this Moltres :sneaky:
 
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  • #194
tumblr_static_tumblr_static_2p610qbdbkcgoo8k0w0wwcscc_640.gif

Chandelure @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Shadow Ball
- Taunt
- Calm Mind
I know the set works better with Substitute buuuuut, it's speciffically for this Moltres :sneaky:
miltank.gif

Miltank @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Heal Bell
- Thunder Wave
- Rock Slide
- Milk Drink

Through the fire and flames, one shall still drink milk :cool:
 
  • #195
Lucario @ lucarionite
Jolly
Adaptability
252 atk & spd, 4 def
Close combat
Stone edge
Bullet punch
Protect
 
  • #196
vlc_record_2016_02_09_04h04m56s_pokken_tournament__by_deriloko2-d9r32uy.gif

Chandelure @Choice Specs
Timid Nature
Infiltrator
252 Sp Atk, 4 Sp Def, 252 Spe.
-Heat Wave
-Shadow Ball
-Energy Ball
-Dark Pulse

My own personal fave :p
 
  • #197
vlc_record_2016_02_09_04h04m56s_pokken_tournament__by_deriloko2-d9r32uy.gif

Chandelure @Choice Specs
Timid Nature
Infiltrator
252 Sp Atk, 4 Sp Def, 252 Spe.
-Heat Wave
-Shadow Ball
-Energy Ball
-Dark Pulse

My own personal fave :p
You lose to Mega Lucario's Stone Edge 98% of the time, not really a counter, and quite far from being a check :panda: Maybe if it was Modest Scarf? You still risk the OHKO on a switch in though.
 
  • #198
Lucario @ lucarionite
Jolly
Adaptability
252 atk & spd, 4 def
Close combat
Stone edge
Bullet punch
Protect

mew.gif

Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 224 SpD / 32 Spe
Calm Nature
- Taunt
- Soft-Boiled
- Will-O-Wisp
- Psychic

Go home Lucario, you're drunk.​
 
  • #199
Bisharp @ life orb
Jolly
Defiant
252 atk & spd, 4 def
Knock off
Iron head
Stone edge
Swords dance
 
  • #200
You lose to Mega Lucario's Stone Edge 98% of the time, not really a counter, and quite far from being a check :panda: Maybe if it was Modest Scarf? You still risk the OHKO on a switch in though.
Damage calc said that Chandy can OHKO with Heat Wave and Shdow Ball. Plus Stone Edge is not a OHKO unless it crits. So assuming that I thought it was a good answer :panda:
 
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