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I would use Ludicolo again because it's so awesome buuuuuut I'll leave that for another day
SmogonKoffing @ Eviolite
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Sludge Bomb
- Will-O-Wisp
- Pain Split
- Fire Blast/Flamethrower
I fought a Weezing like that yesterday, it tanked my V-Create, and got that crit-haxed Sludge Bomb on me, and I died by poison; I was not pleased at all.
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Fire Punch
- Heart Stamp
Kyurem-Black @ Life Orb
Sudowoodo @ Custap Berry
Ability: Sturdy
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Stone Edge
- Sucker Punch
- Counter
- Explosion
Eat an entire tree... rock... thing... yeah!
Welp, at least it can Sucker PunchKyurem-Black @ Life Orb
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Roost
Just in case someone asks, Teravolt ignores Sturdy
Talonflame @Choice Band
Gale Wings
252 Atk, 4 Def, 252 Spe.
Jolly Nature
-Brave Bird
-Flare Blitz
-U Turn
-Steel Wings
Eat an entire Flare Blitz
Welp, at least it can Sucker Punch
Clefable @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Moonblast
- Fire Blast
- Focus Blast
- Ice Beam
Offensive Clefable best Clefable
Welp, at least it can Sucker Punch
Clefable @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Moonblast
- Fire Blast
- Focus Blast
- Ice Beam
Offensive Clefable best Clefable
Lucario @ lucarionite
Jolly
Adaptability
252 atk & spd, 4 def
Close combat
Stone edge
Bullet punch
Swords dance
Offensive Clefable doesn't necessarily need the recovery, although you can fit Softboiled/Moonlight there for longevity. The only reason I put in Focus Blast there was because of Heatran, but I guess Thunderbolt is a better option, letting it hit stuff like Azumarill for super-effective damage. Another option is the aforementioned Softboiled/MoonlightNo recovery Clef? Also, Fire and Figthing ussualy hit the same stuff, so there is no need to have both, the same goes for Fairy and Ice
Offensive Clefable doesn't necessarily need the recovery, although you can fit Softboiled/Moonlight there for longevity. The only reason I put in Focus Blast there was because of Heatran, but I guess Thunderbolt is a better option, letting it hit stuff like Azumarill for super-effective damage. Another option is the aforementioned Softboiled/Moonlight
Jynx (F) @ Life Orb
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Psyshock
- Lovely Kiss
- Focus Blast
Jynx is able to take a Leaf Storm and retaliate back with a OHKO Ice Beam
#meta<3kyuuuuuuuuloljkjknohomo
Metagross @ Assault Vest
Ability: Clear Body
EVs: 252 HP / 160 Atk / 96 SpD
Adamant Nature
- Pursuit
- Meteor Mash
- Bullet Punch
- Earthquake
That low defense won't like a Bullet Punch... tsk tsk
Is not that Offensive Clef doesnt need recovery, Clef ALWAYS needs recovery, the Offensive set is a Bulky attacker or a set up sweeper, not a Glass CannonOffensive Clefable doesn't necessarily need the recovery, although you can fit Softboiled/Moonlight there for longevity. The only reason I put in Focus Blast there was because of Heatran, but I guess Thunderbolt is a better option, letting it hit stuff like Azumarill for super-effective damage. Another option is the aforementioned Softboiled/Moonlight
Jynx (F) @ Life Orb
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Psyshock
- Lovely Kiss
- Focus Blast
Jynx is able to take a Leaf Storm and retaliate back with a OHKO Ice Beam
Spoopy ghost
Dusknoir @ Leftovers
Ability: Pressure
EVs: 252 HP / 96 Def / 160 SpD
Careful Nature
- Shadow Sneak
- Will-O-Wisp
- Protect
- Pain Split
Is not that Offensive Clef doesnt need recovery, Clef ALWAYS needs recovery, the Offensive set is a Bulky attacker or a set up sweeper, not a Glass Cannon
Also, there is a better way to deal with heatran... switching out, no need to lure something that beats you 1v1 even when you have the coverage to hit it
Heracross @ Choice Band
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- Megahorn
- Knock Off
- Stone Edge
I see your point. I just like to have the coverage.Is not that Offensive Clef doesnt need recovery, Clef ALWAYS needs recovery, the Offensive set is a Bulky attacker or a set up sweeper, not a Glass Cannon
Also, there is a better way to deal with heatran... switching out, no need to lure something that beats you 1v1 even when you have the coverage to hit it
Heracross @ Choice Band
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- Megahorn
- Knock Off
- Stone Edge
Well... I guess Mega Sableye counters it still? Sort of? It can make it kill itself with recoil by spamming Recover (Banded Brave Bird/Flare Blitz do around ~50% to fully physically defensive Mega Sableye so it completely mitigates the damage)Lol sorry, and I'm rather impressed to check and find that T-flame puts as much pressure on that as it does.