What is your favorite and least favorite Zelda boss?

  • Thread starter linkof24
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  • #61
oh in terms of physical looks? Here, I'll provide a image...
297px-Gleeok.png

This is for the artwork

425px-Gleeok_(Phantom_Hourglass).jpg

And this is an in-game shot

Ah I guess I could be right. He reminds me of Gleerok from Minish Cap. Also when I looked up on Gleerok, I found out that he is an one-headed Gleeok.
 
  • #62
Ah I guess I could be right. He reminds me of Gleerok from Minish Cap. Also when I looked up on Gleerok, I found out that he is an one-headed Gleeok.
yeah, so maybe what happened was that the Gleerok from Minish Cap later on evolved into one of the incarnations of the respective timeline you follow by either a) keeping one head or b) gaining an extra head
 
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  • #63
yeah, so maybe what happened was that the Gleerok from Minish Cap later on evolved into one of the incarnations of the respective timeline you follow by either a) keeping one head or b) gaining an extra head
Yea maybe. Could there have been more than one? Since in The Legend of Zelda, there were 3, one with 2 heads, then 3 heads, and finally 4 heads.
 
  • #64
Yea maybe. Could there have been more than one? Since in The Legend of Zelda, there were 3, one with 2 heads, then 3 heads, and finally 4 heads.
more than one would make sense given Link probably killed the Gleerok in Minish Cap. That way there could be more than one (alive) Gleeok
 
  • #65
more than one would make sense given Link probably killed the Gleerok in Minish Cap. That way there could be more than one (alive) Gleeok
I suppose so but who really knows since if you recall, all the monsters were technically sealed away in a chest until Vaati opened it..
 
  • #66
I suppose so but who really knows since if you recall, all the monsters were technically sealed away in a chest until Vaati opened it..
not necessarily, as there were monsters on the surface (which would later be Hyrule) in Skyward Sword, which took place before the events of Minish Cap
 
  • #67
not necessarily, as there were monsters on the surface (which would later be Hyrule) in Skyward Sword, which took place before the events of Minish Cap
I know but would boss monsters already be there or not? That is what I am wondering since the chest was a chest of monsters.
 
  • #68
I know but would boss monsters already be there or not? That is what I am wondering since the chest was a chest of monsters.
Perhaps the chest had all the monsters at one point (after a mass effort to put them all in that chest) and then Vaati released them into the world again. idk
 
  • #69
Perhaps the chest had all the monsters at one point (after a mass effort to put them all in that chest) and then Vaati released them into the world again. idk
If the chest had more than Gleerok or Gleeok, then why weren't they in Ocarina of Time and they didn't reappear in Hyrule until The Legend of Zelda?
 
  • #70
If the chest had more than Gleerok or Gleeok, then why weren't they in Ocarina of Time and they didn't reappear in Hyrule until The Legend of Zelda?
They could have been biding their time in some section of Death Mountain for all we know. There are a lot of areas that Link doesn't get to explore if you think about it
 
  • #71
They could have been biding their time in some section of Death Mountain for all we know. There are a lot of areas that Link doesn't get to explore if you think about it
I suppose that could work. I wonder if there will be a Legend of Zelda game with a very extensive world but who knows until they decide to.
 
  • #72
I suppose that could work. I wonder if there will be a Legend of Zelda game with a very extensive world but who knows until they decide to.
well, how would define "very extensive"? I bet there are some who'd be willing to say that some of the games have already had a very extensive world
 
  • #73
well, how would define "very extensive"? I bet there are some who'd be willing to say that some of the games have already had a very extensive world
I guess that it is true but some game are too short and don't have very memorable experiences. Spirit Tracks I believe s the best example of that.
 
  • #74
My fav is ganon. I know he is not like a rare boss but i like to defeat him all the same. I also like twinrova.
 
  • #75
I guess that it is true but some game are too short and don't have very memorable experiences. Spirit Tracks I believe s the best example of that.
To be fair that was a game for the Nintendo DS, which probably wouldn't have been able to handle too much. For what it's worth, it was a good game
 
  • #76
To be fair that was a game for the Nintendo DS, which probably wouldn't have been able to handle too much. For what it's worth, it was a good game
I suppose that logic could work but it felt like there was more to do in Phantom Hourglass than Spirit Tracks though. Sure my memory is a bit hazy on it but that is only because I haven't played it in forever.
 
  • #77
I suppose that logic could work but it felt like there was more to do in Phantom Hourglass than Spirit Tracks though. Sure my memory is a bit hazy on it but that is only because I haven't played it in forever.
Part of it may stem from the fact that there's more player choice in terms of how you want to sail the seas rather than in Spirit Tracks where it's what set route do you want to take
 
  • #78
Part of it may stem from the fact that there's more player choice in terms of how you want to sail the seas rather than in Spirit Tracks where it's what set route do you want to take
It could be that but I also found the bosses way too easy in Spirit Tracks. The only real hard part I saw was playing the Spirit Flute for the Sages' songs. It was only because of a timing issue and I had to hold my DSi close to me for it to recognize I was blowing into the mic. The sorta fun part was trying to collect all the bunnies. I found the delay for the net to be annoying though. Also the Tower of Spirits was an ok place just annoying and long just because of you having to use Zelda to distract the Phantoms which sometimes didn't work. Controlling Zelda in a Phantom body fun but a lot bad. It was annoying and tedious at times.
 
  • #79
It could be that but I also found the bosses way too easy in Spirit Tracks. The only real hard part I saw was playing the Spirit Flute for the Sages' songs. It was only because of a timing issue and I had to hold my DSi close to me for it to recognize I was blowing into the mic. The sorta fun part was trying to collect all the bunnies. I found the delay for the net to be annoying though. Also the Tower of Spirits was an ok place just annoying and long just because of you having to use Zelda to distract the Phantoms which sometimes didn't work. Controlling Zelda in a Phantom body fun but a lot bad. It was annoying and tedious at times.
Well, the Tower of Spirits was like the Temple of the Ocean King I guess, where it was that place you had to keep returning to and it was annoying.
 
  • #80
Well, the Tower of Spirits was like the Temple of the Ocean King I guess, where it was that place you had to keep returning to and it was annoying.
Yea Temple of the Ocean King was annoying because you have a time limit to go through it if you aren't on the safe zones. Tower of Spirits is annoying because the control of Phantom Zelda.
 
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