PersonSP
Writing- 'n-Drawing-aholic
Towns Folk
Wow! Thanks for posting this! The Hoshido part was pretty obvious but now that I know what they say in the Nohr path it appears quite a different game.The trailer has been translated:
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Wow! Thanks for posting this! The Hoshido part was pretty obvious but now that I know what they say in the Nohr path it appears quite a different game.The trailer has been translated:
The trailer has been translated:
http://www.siliconera.com/2015/05/1...modes-and-no-longer-has-limited-weapon-usage/
To put it bluntly, I hate these decisions, especially the weapon one; they could've just made that a mode or something, ugh.
This hurt my hype levels, my I'm still hoping they can compensate by making the game considerably harder in the other areas.
Annoying but not too much. Since there will be a lot of new features I imagine the playground will simply shift to using those effectively and well-timed which also seems fun. I think they know they should compensate and probably will.http://www.siliconera.com/2015/05/1...modes-and-no-longer-has-limited-weapon-usage/
To put it bluntly, I hate these decisions, especially the weapon one; they could've just made that a mode or something, ugh.
This hurt my hype levels, my I'm still hoping they can compensate by making the game considerably harder in the other areas.
9+ save slots? Did I miss an update? That's great! That means roughly 3 per storyline! (Well, you know, per side of the story I suppose I should say.)I could understand and appreciate Casual mode, it didn't change much besides have characters return after a battle if they die which makes it less jarring for newcomers to the series,
I wouldn't care about Phoenix mode because I wouldn't use it, but how it changes the game just bothers me far too much and there's literally no reason to include such a mode. Any people who start with If will have Casual mode, they don't need a mode where they can just throw their units into peril and let them die several times every single chapter.
It doesn't even make sense with the setting of the game, being injured and having to retreat for that battle actually made logical sense, but to return after such a short amount of time is just ridiculously easy, asinine and breaks away from the conventional Fire Emblem mindset, and makes it more like Advance Wars, where you have an unlimited supply of units that you can send to their death many, many times and not suffer any long-lasting repercussions. I mean, I love Advance Wars, but I'd rather they retain their differences.
On an unrelated note, I love the 9+ save slots in this game.
9+ save slots? Did I miss an update? That's great! That means roughly 3 per storyline! (Well, you know, per side of the story I suppose I should say.)
I have to agree, Phoenix mode is ridiculous. The whole idea is that you think carefully whether you should move your units or use items to heal them. It could only be needed if Nohr was so ridiculously hard that you'd be wiped out in two turns if you make a mistake. Then again, Nohr was meant to be menacingly hard so why add Phoenix mode? If people want to play all three sides they should play them the way there were meant to be played. Then again, it's nice how they allow for everyone to play everything. It seems like they put an enormous effort into making this game perfect and fun for everyone. It's always hard to know whether a game should be hard for the more experienced players or easy to welcome newcomers. Though I loathe the idea of Phoenix mode, it is understandable and probably a smart move.
Yeah apparently there's nine, that link I posted might mention it but I don't remember.9+ save slots? Did I miss an update? That's great! That means roughly 3 per storyline! (Well, you know, per side of the story I suppose I should say.
Jup, it's in the link: "There’s a total of nine save data slots, and with each additional DLC scenario, it will increase by three more save slots." So that'd make a maximum of 15... (Your own 9 plus 3 for each extra storyline.) Woah, does that even fit on that tiny card? They're surely outdoing themselves. That means you could have a save file for each difficulty level for each storyline and you'd still have slots left!Yeah apparently there's nine, that link I posted might mention it but I don't remember.
I've also been told it increases by three if you buy an extra story, but don't quote me on that.
Sooo... to make up for the limited weapon usage, it seems like they added in another feature to counter this, that being side affects with each stronger weapon. I think I might dig this. Seems like a pretty cool way to balance out the limited weapon removal by making you think of which weapon to use due to there additional demerits.
If anyone wants a link, I'll leave where I found it here:
http://www.siliconera.com/2015/05/19/fire-emblem-if-introduces-new-weapon-triangle-system/
Interesting! And then there's also the stuff about different weapons for the different storylines... It could be slightly annoying though. It means that if you have a unit with incredibly high attack and just enough defence you wouldn't be able to let them use the best weapons... Oh well, my Frederick (in FEA) crushes enemies with a bronze sword (haven't tried the log yet).Sooo... to make up for the limited weapon usage, it seems like they added in another feature to counter this, that being side affects with each stronger weapon. I think I might dig this. Seems like a pretty cool way to balance out the limited weapon removal by making you think of which weapon to use due to there additional demerits.
If anyone wants a link, I'll leave where I found it here:
http://www.siliconera.com/2015/05/19/fire-emblem-if-introduces-new-weapon-triangle-system/
Hey thanks! I wonder what those elemental clans are all about? It surely does sound interesting. Cyrus is interesting too. It states that he is an ally in both campaigns, either he always sticks to you (like Frederick to Chrom) or in at least one game he's a traitor. Quite a tricky role to keep up.http://serenesforest.net/2015/05/27...may-new-characters-classes-skills/#more-26675
Famitsu update, still no confirmation on the promotions for maids and butlers but we can hope for some news soon.